/*--------------------------------------------------------------------------------------------- * Copyright (c) Unity Technologies. * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. See License.txt in the project root for license information. *--------------------------------------------------------------------------------------------*/ using System; using System.Collections.Generic; using System.IO; using System.Linq; using SR = System.Reflection; using System.Security; using System.Security.Cryptography; using System.Text; using System.Text.RegularExpressions; using Unity.CodeEditor; using Unity.Profiling; using UnityEditor; using UnityEditor.Compilation; using UnityEngine; namespace Microsoft.Unity.VisualStudio.Editor { public enum ScriptingLanguage { None, CSharp } public interface IGenerator { bool SyncIfNeeded(IEnumerable affectedFiles, IEnumerable reimportedFiles); void Sync(); bool HasSolutionBeenGenerated(); bool IsSupportedFile(string path); string SolutionFile(); string ProjectDirectory { get; } IAssemblyNameProvider AssemblyNameProvider { get; } } public class ProjectGeneration : IGenerator { public static readonly string MSBuildNamespaceUri = "http://schemas.microsoft.com/developer/msbuild/2003"; public IAssemblyNameProvider AssemblyNameProvider => m_AssemblyNameProvider; public string ProjectDirectory { get; } // Use this to have the same newline ending on all platforms for consistency. const string k_WindowsNewline = "\r\n"; const string m_SolutionProjectEntryTemplate = @"Project(""{{{0}}}"") = ""{1}"", ""{2}"", ""{{{3}}}""{4}EndProject"; readonly string m_SolutionProjectConfigurationTemplate = string.Join(k_WindowsNewline, @" {{{0}}}.Debug|Any CPU.ActiveCfg = Debug|Any CPU", @" {{{0}}}.Debug|Any CPU.Build.0 = Debug|Any CPU", @" {{{0}}}.Release|Any CPU.ActiveCfg = Release|Any CPU", @" {{{0}}}.Release|Any CPU.Build.0 = Release|Any CPU").Replace(" ", "\t"); static readonly string[] k_ReimportSyncExtensions = { ".dll", ".asmdef" }; HashSet m_ProjectSupportedExtensions = new HashSet(); HashSet m_BuiltinSupportedExtensions = new HashSet(); readonly string m_ProjectName; readonly IAssemblyNameProvider m_AssemblyNameProvider; readonly IFileIO m_FileIOProvider; readonly IGUIDGenerator m_GUIDGenerator; bool m_ShouldGenerateAll; IVisualStudioInstallation m_CurrentInstallation; public ProjectGeneration() : this(Directory.GetParent(Application.dataPath).FullName) { } public ProjectGeneration(string tempDirectory) : this(tempDirectory, new AssemblyNameProvider(), new FileIOProvider(), new GUIDProvider()) { } public ProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider, IFileIO fileIoProvider, IGUIDGenerator guidGenerator) { ProjectDirectory = FileUtility.NormalizeWindowsToUnix(tempDirectory); m_ProjectName = Path.GetFileName(ProjectDirectory); m_AssemblyNameProvider = assemblyNameProvider; m_FileIOProvider = fileIoProvider; m_GUIDGenerator = guidGenerator; SetupProjectSupportedExtensions(); } /// /// Syncs the scripting solution if any affected files are relevant. /// /// /// Whether the solution was synced. /// /// /// A set of files whose status has changed /// /// /// A set of files that got reimported /// public bool SyncIfNeeded(IEnumerable affectedFiles, IEnumerable reimportedFiles) { using (solutionSyncMarker.Auto()) { // We need the exact VS version/capabilities to tweak project generation (analyzers/langversion) RefreshCurrentInstallation(); SetupProjectSupportedExtensions(); // See https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/ // We create a .vsconfig file to make sure our ManagedGame workload is installed CreateVsConfigIfNotFound(); // Don't sync if we haven't synced before var affected = affectedFiles as ICollection ?? affectedFiles.ToArray(); var reimported = reimportedFiles as ICollection ?? reimportedFiles.ToArray(); if (!HasFilesBeenModified(affected, reimported)) { return false; } var assemblies = m_AssemblyNameProvider.GetAssemblies(ShouldFileBePartOfSolution); var allProjectAssemblies = RelevantAssembliesForMode(assemblies).ToList(); SyncSolution(allProjectAssemblies); var allAssetProjectParts = GenerateAllAssetProjectParts(); var affectedNames = affected .Select(asset => m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset)) .Where(name => !string.IsNullOrWhiteSpace(name)).Select(name => name.Split(new[] { ".dll" }, StringSplitOptions.RemoveEmptyEntries)[0]); var reimportedNames = reimported .Select(asset => m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset)) .Where(name => !string.IsNullOrWhiteSpace(name)).Select(name => name.Split(new[] { ".dll" }, StringSplitOptions.RemoveEmptyEntries)[0]); var affectedAndReimported = new HashSet(affectedNames.Concat(reimportedNames)); foreach (var assembly in allProjectAssemblies) { if (!affectedAndReimported.Contains(assembly.name)) continue; SyncProject(assembly, allAssetProjectParts, responseFilesData: ParseResponseFileData(assembly).ToArray()); } return true; } } private void CreateVsConfigIfNotFound() { try { var vsConfigFile = VsConfigFile(); if (m_FileIOProvider.Exists(vsConfigFile)) return; var content = $@"{{ ""version"": ""1.0"", ""components"": [ ""{Discovery.ManagedWorkload}"" ] }} "; m_FileIOProvider.WriteAllText(vsConfigFile, content); } catch (IOException) { } } private bool HasFilesBeenModified(IEnumerable affectedFiles, IEnumerable reimportedFiles) { return affectedFiles.Any(ShouldFileBePartOfSolution) || reimportedFiles.Any(ShouldSyncOnReimportedAsset); } private static bool ShouldSyncOnReimportedAsset(string asset) { return k_ReimportSyncExtensions.Contains(new FileInfo(asset).Extension); } private void RefreshCurrentInstallation() { var editor = CodeEditor.CurrentEditor as VisualStudioEditor; editor?.TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, searchInstallations: true, out m_CurrentInstallation); } static ProfilerMarker solutionSyncMarker = new ProfilerMarker("SolutionSynchronizerSync"); public void Sync() { // We need the exact VS version/capabilities to tweak project generation (analyzers/langversion) RefreshCurrentInstallation(); SetupProjectSupportedExtensions(); (m_AssemblyNameProvider as AssemblyNameProvider)?.ResetPackageInfoCache(); // See https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/ // We create a .vsconfig file to make sure our ManagedGame workload is installed CreateVsConfigIfNotFound(); var externalCodeAlreadyGeneratedProjects = OnPreGeneratingCSProjectFiles(); if (!externalCodeAlreadyGeneratedProjects) { GenerateAndWriteSolutionAndProjects(); } OnGeneratedCSProjectFiles(); } public bool HasSolutionBeenGenerated() { return m_FileIOProvider.Exists(SolutionFile()); } private void SetupProjectSupportedExtensions() { m_ProjectSupportedExtensions = new HashSet(m_AssemblyNameProvider.ProjectSupportedExtensions); m_BuiltinSupportedExtensions = new HashSet(EditorSettings.projectGenerationBuiltinExtensions); } private bool ShouldFileBePartOfSolution(string file) { // Exclude files coming from packages except if they are internalized. if (m_AssemblyNameProvider.IsInternalizedPackagePath(file)) { return false; } return IsSupportedFile(file); } private static string GetExtensionWithoutDot(string path) { // Prevent re-processing and information loss if (!Path.HasExtension(path)) return path; return Path .GetExtension(path) .TrimStart('.') .ToLower(); } public bool IsSupportedFile(string path) { return IsSupportedFile(path, out _); } private bool IsSupportedFile(string path, out string extensionWithoutDot) { extensionWithoutDot = GetExtensionWithoutDot(path); // Dll's are not scripts but still need to be included if (extensionWithoutDot == "dll") return true; if (extensionWithoutDot == "asmdef") return true; if (m_BuiltinSupportedExtensions.Contains(extensionWithoutDot)) return true; if (m_ProjectSupportedExtensions.Contains(extensionWithoutDot)) return true; return false; } private static ScriptingLanguage ScriptingLanguageFor(Assembly assembly) { var files = assembly.sourceFiles; if (files.Length == 0) return ScriptingLanguage.None; return ScriptingLanguageForFile(files[0]); } internal static ScriptingLanguage ScriptingLanguageForExtension(string extensionWithoutDot) { return extensionWithoutDot == "cs" ? ScriptingLanguage.CSharp : ScriptingLanguage.None; } internal static ScriptingLanguage ScriptingLanguageForFile(string path) { return ScriptingLanguageForExtension(GetExtensionWithoutDot(path)); } public void GenerateAndWriteSolutionAndProjects() { // Only synchronize assemblies that have associated source files and ones that we actually want in the project. // This also filters out DLLs coming from .asmdef files in packages. var assemblies = m_AssemblyNameProvider.GetAssemblies(ShouldFileBePartOfSolution).ToList(); var allAssetProjectParts = GenerateAllAssetProjectParts(); SyncSolution(assemblies); var allProjectAssemblies = RelevantAssembliesForMode(assemblies); foreach (var assembly in allProjectAssemblies) { SyncProject(assembly, allAssetProjectParts, responseFilesData: ParseResponseFileData(assembly).ToArray()); } } private IEnumerable ParseResponseFileData(Assembly assembly) { var systemReferenceDirectories = CompilationPipeline.GetSystemAssemblyDirectories(assembly.compilerOptions.ApiCompatibilityLevel); Dictionary responseFilesData = assembly.compilerOptions.ResponseFiles.ToDictionary(x => x, x => m_AssemblyNameProvider.ParseResponseFile( x, ProjectDirectory, systemReferenceDirectories )); Dictionary responseFilesWithErrors = responseFilesData.Where(x => x.Value.Errors.Any()) .ToDictionary(x => x.Key, x => x.Value); if (responseFilesWithErrors.Any()) { foreach (var error in responseFilesWithErrors) foreach (var valueError in error.Value.Errors) { Debug.LogError($"{error.Key} Parse Error : {valueError}"); } } return responseFilesData.Select(x => x.Value); } private Dictionary GenerateAllAssetProjectParts() { Dictionary stringBuilders = new Dictionary(); foreach (string asset in m_AssemblyNameProvider.GetAllAssetPaths()) { // Exclude files coming from packages except if they are internalized. if (m_AssemblyNameProvider.IsInternalizedPackagePath(asset)) { continue; } if (IsSupportedFile(asset, out var extensionWithoutDot) && ScriptingLanguage.None == ScriptingLanguageForExtension(extensionWithoutDot)) { // Find assembly the asset belongs to by adding script extension and using compilation pipeline. var assemblyName = m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset); if (string.IsNullOrEmpty(assemblyName)) { continue; } assemblyName = Path.GetFileNameWithoutExtension(assemblyName); if (!stringBuilders.TryGetValue(assemblyName, out var projectBuilder)) { projectBuilder = new StringBuilder(); stringBuilders[assemblyName] = projectBuilder; } IncludeAsset(projectBuilder, "None", asset); } } var result = new Dictionary(); foreach (var entry in stringBuilders) result[entry.Key] = entry.Value.ToString(); return result; } private void IncludeAsset(StringBuilder builder, string tag, string asset) { var filename = EscapedRelativePathFor(asset, out var packageInfo); builder.Append(" <").Append(tag).Append(@" Include=""").Append(filename); if (Path.IsPathRooted(filename) && packageInfo != null) { // We are outside the Unity project and using a package context var linkPath = SkipPathPrefix(asset.NormalizePathSeparators(), packageInfo.assetPath.NormalizePathSeparators()); builder.Append(@""">").Append(k_WindowsNewline); builder.Append(" ").Append(linkPath).Append("").Append(k_WindowsNewline); builder.Append($" ").Append(k_WindowsNewline); } else { builder.Append(@""" />").Append(k_WindowsNewline); } } private void SyncProject( Assembly assembly, Dictionary allAssetsProjectParts, ResponseFileData[] responseFilesData) { SyncProjectFileIfNotChanged( ProjectFile(assembly), ProjectText(assembly, allAssetsProjectParts, responseFilesData)); } private void SyncProjectFileIfNotChanged(string path, string newContents) { if (Path.GetExtension(path) == ".csproj") { newContents = OnGeneratedCSProject(path, newContents); } SyncFileIfNotChanged(path, newContents); } private void SyncSolutionFileIfNotChanged(string path, string newContents) { newContents = OnGeneratedSlnSolution(path, newContents); SyncFileIfNotChanged(path, newContents); } private static IEnumerable GetPostProcessorCallbacks(string name) { return TypeCache .GetTypesDerivedFrom() .Where(t => t.Assembly.GetName().Name != KnownAssemblies.Bridge) // never call into the bridge if loaded with the package .Select(t => t.GetMethod(name, SR.BindingFlags.Public | SR.BindingFlags.NonPublic | SR.BindingFlags.Static)) .Where(m => m != null); } static void OnGeneratedCSProjectFiles() { foreach (var method in GetPostProcessorCallbacks(nameof(OnGeneratedCSProjectFiles))) { method.Invoke(null, Array.Empty()); } } private static bool OnPreGeneratingCSProjectFiles() { bool result = false; foreach (var method in GetPostProcessorCallbacks(nameof(OnPreGeneratingCSProjectFiles))) { var retValue = method.Invoke(null, Array.Empty()); if (method.ReturnType == typeof(bool)) { result |= (bool)retValue; } } return result; } private static string InvokeAssetPostProcessorGenerationCallbacks(string name, string path, string content) { foreach (var method in GetPostProcessorCallbacks(name)) { var args = new[] { path, content }; var returnValue = method.Invoke(null, args); if (method.ReturnType == typeof(string)) { // We want to chain content update between invocations content = (string)returnValue; } } return content; } private static string OnGeneratedCSProject(string path, string content) { return InvokeAssetPostProcessorGenerationCallbacks(nameof(OnGeneratedCSProject), path, content); } private static string OnGeneratedSlnSolution(string path, string content) { return InvokeAssetPostProcessorGenerationCallbacks(nameof(OnGeneratedSlnSolution), path, content); } private void SyncFileIfNotChanged(string filename, string newContents) { try { if (m_FileIOProvider.Exists(filename) && newContents == m_FileIOProvider.ReadAllText(filename)) { return; } } catch (Exception exception) { Debug.LogException(exception); } m_FileIOProvider.WriteAllText(filename, newContents); } private string ProjectText(Assembly assembly, Dictionary allAssetsProjectParts, ResponseFileData[] responseFilesData) { ProjectHeader(assembly, responseFilesData, out StringBuilder projectBuilder); var references = new List(); projectBuilder.Append(@" ").Append(k_WindowsNewline); foreach (string file in assembly.sourceFiles) { if (!IsSupportedFile(file, out var extensionWithoutDot)) continue; if ("dll" != extensionWithoutDot) { IncludeAsset(projectBuilder, "Compile", file); } else { var fullFile = EscapedRelativePathFor(file, out _); references.Add(fullFile); } } projectBuilder.Append(@" ").Append(k_WindowsNewline); // Append additional non-script files that should be included in project generation. if (allAssetsProjectParts.TryGetValue(assembly.name, out var additionalAssetsForProject)) { projectBuilder.Append(@" ").Append(k_WindowsNewline); projectBuilder.Append(additionalAssetsForProject); projectBuilder.Append(@" ").Append(k_WindowsNewline); } projectBuilder.Append(@" ").Append(k_WindowsNewline); var responseRefs = responseFilesData.SelectMany(x => x.FullPathReferences.Select(r => r)); var internalAssemblyReferences = assembly.assemblyReferences .Where(i => !i.sourceFiles.Any(ShouldFileBePartOfSolution)).Select(i => i.outputPath); var allReferences = assembly.compiledAssemblyReferences .Union(responseRefs) .Union(references) .Union(internalAssemblyReferences); foreach (var reference in allReferences) { string fullReference = Path.IsPathRooted(reference) ? reference : Path.Combine(ProjectDirectory, reference); AppendReference(fullReference, projectBuilder); } projectBuilder.Append(@" ").Append(k_WindowsNewline); if (0 < assembly.assemblyReferences.Length) { projectBuilder.Append(" ").Append(k_WindowsNewline); foreach (var reference in assembly.assemblyReferences.Where(i => i.sourceFiles.Any(ShouldFileBePartOfSolution))) { // If the current assembly is a Player project, we want to project-reference the corresponding Player project var referenceName = m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, reference.name); projectBuilder.Append(@" ").Append(k_WindowsNewline); projectBuilder.Append(" {").Append(ProjectGuid(referenceName)).Append("}").Append(k_WindowsNewline); projectBuilder.Append(" ").Append(referenceName).Append("").Append(k_WindowsNewline); projectBuilder.Append(" ").Append(k_WindowsNewline); } projectBuilder.Append(@" ").Append(k_WindowsNewline); } projectBuilder.Append(GetProjectFooter()); return projectBuilder.ToString(); } private static string XmlFilename(string path) { if (string.IsNullOrEmpty(path)) return path; path = path.Replace(@"%", "%25"); path = path.Replace(@";", "%3b"); return XmlEscape(path); } private static string XmlEscape(string s) { return SecurityElement.Escape(s); } private void AppendReference(string fullReference, StringBuilder projectBuilder) { var escapedFullPath = EscapedRelativePathFor(fullReference, out _); projectBuilder.Append(@" ").Append(k_WindowsNewline); projectBuilder.Append(" ").Append(escapedFullPath).Append("").Append(k_WindowsNewline); projectBuilder.Append(" ").Append(k_WindowsNewline); } public string ProjectFile(Assembly assembly) { return Path.Combine(ProjectDirectory, $"{m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, assembly.name)}.csproj"); } private static readonly Regex InvalidCharactersRegexPattern = new Regex(@"\?|&|\*|""|<|>|\||#|%|\^|;" + (VisualStudioEditor.IsWindows ? "" : "|:")); public string SolutionFile() { return Path.Combine(ProjectDirectory.NormalizePathSeparators(), $"{InvalidCharactersRegexPattern.Replace(m_ProjectName, "_")}.sln"); } internal string VsConfigFile() { return Path.Combine(ProjectDirectory.NormalizePathSeparators(), ".vsconfig"); } internal string GetLangVersion(Assembly assembly) { var targetLanguageVersion = "latest"; // danger: latest is not the same absolute value depending on the VS version. if (m_CurrentInstallation != null) { var vsLanguageSupport = m_CurrentInstallation.LatestLanguageVersionSupported; var unityLanguageSupport = UnityInstallation.LatestLanguageVersionSupported(assembly); // Use the minimal supported version between VS and Unity, so that compilation will work in both targetLanguageVersion = (vsLanguageSupport <= unityLanguageSupport ? vsLanguageSupport : unityLanguageSupport).ToString(2); // (major, minor) only } return targetLanguageVersion; } private static IEnumerable GetOtherArguments(ResponseFileData[] responseFilesData, HashSet names) { var lines = responseFilesData .SelectMany(x => x.OtherArguments) .Where(l => !string.IsNullOrEmpty(l)) .Select(l => l.Trim()) .Where(l => l.StartsWith("/") || l.StartsWith("-")); foreach (var argument in lines) { var index = argument.IndexOf(":", StringComparison.Ordinal); if (index == -1) continue; var key = argument .Substring(1, index - 1) .Trim(); if (!names.Contains(key)) continue; if (argument.Length <= index) continue; yield return argument .Substring(index + 1) .Trim(); } } private void SetAnalyzerAndSourceGeneratorProperties(Assembly assembly, ResponseFileData[] responseFilesData, ProjectProperties properties) { if (m_CurrentInstallation == null || !m_CurrentInstallation.SupportsAnalyzers) return; // Analyzers provided by VisualStudio var analyzers = new List(m_CurrentInstallation.GetAnalyzers()); var additionalFilePaths = new List(); var rulesetPath = string.Empty; var analyzerConfigPath = string.Empty; #if UNITY_2020_2_OR_NEWER // Analyzers + ruleset provided by Unity analyzers.AddRange(assembly.compilerOptions.RoslynAnalyzerDllPaths); rulesetPath = assembly.compilerOptions.RoslynAnalyzerRulesetPath; #endif #if UNITY_2021_3_OR_NEWER && !UNITY_2022_1 // we have support in 2021.3, 2022.2 but without a backport in 2022.1 additionalFilePaths.AddRange(assembly.compilerOptions.RoslynAdditionalFilePaths); analyzerConfigPath = assembly.compilerOptions.AnalyzerConfigPath; #endif // Analyzers and additional files provided by csc.rsp analyzers.AddRange(GetOtherArguments(responseFilesData, new HashSet(new[] { "analyzer", "a" }))); additionalFilePaths.AddRange(GetOtherArguments(responseFilesData, new HashSet(new[] { "additionalfile" }))); properties.RulesetPath = ToNormalizedPath(rulesetPath); properties.Analyzers = ToNormalizedPaths(analyzers); properties.AnalyzerConfigPath = ToNormalizedPath(analyzerConfigPath); properties.AdditionalFilePaths = ToNormalizedPaths(additionalFilePaths); } private string ToNormalizedPath(string path) { return path .MakeAbsolutePath() .NormalizePathSeparators(); } private string[] ToNormalizedPaths(IEnumerable values) { return values .Where(a => !string.IsNullOrEmpty(a)) .Select(a => ToNormalizedPath(a)) .Distinct() .ToArray(); } private void ProjectHeader( Assembly assembly, ResponseFileData[] responseFilesData, out StringBuilder headerBuilder ) { var projectType = ProjectTypeOf(assembly.name); var projectProperties = new ProjectProperties { ProjectGuid = ProjectGuid(assembly), LangVersion = GetLangVersion(assembly), AssemblyName = assembly.name, RootNamespace = GetRootNamespace(assembly), OutputPath = assembly.outputPath, // RSP alterable Defines = assembly.defines.Concat(responseFilesData.SelectMany(x => x.Defines)).Distinct().ToArray(), Unsafe = assembly.compilerOptions.AllowUnsafeCode | responseFilesData.Any(x => x.Unsafe), // VSTU Flavoring FlavoringProjectType = projectType + ":" + (int)projectType, FlavoringBuildTarget = EditorUserBuildSettings.activeBuildTarget + ":" + (int)EditorUserBuildSettings.activeBuildTarget, FlavoringUnityVersion = Application.unityVersion, FlavoringPackageVersion = VisualStudioIntegration.PackageVersion(), }; SetAnalyzerAndSourceGeneratorProperties(assembly, responseFilesData, projectProperties); GetProjectHeader(projectProperties, out headerBuilder); } private enum ProjectType { GamePlugins = 3, Game = 1, EditorPlugins = 7, Editor = 5, } private static ProjectType ProjectTypeOf(string fileName) { var plugins = fileName.Contains("firstpass"); var editor = fileName.Contains("Editor"); if (plugins && editor) return ProjectType.EditorPlugins; if (plugins) return ProjectType.GamePlugins; if (editor) return ProjectType.Editor; return ProjectType.Game; } private void GetProjectHeader(ProjectProperties properties, out StringBuilder headerBuilder) { headerBuilder = new StringBuilder(); //Header headerBuilder.Append(@"").Append(k_WindowsNewline); headerBuilder.Append(@"").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(properties.LangVersion).Append(@"").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(k_WindowsNewline); headerBuilder.Append(@" Debug").Append(k_WindowsNewline); headerBuilder.Append(@" AnyCPU").Append(k_WindowsNewline); headerBuilder.Append(@" 10.0.20506").Append(k_WindowsNewline); headerBuilder.Append(@" 2.0").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(properties.RootNamespace).Append(@"").Append(k_WindowsNewline); headerBuilder.Append(@" {").Append(properties.ProjectGuid).Append(@"}").Append(k_WindowsNewline); headerBuilder.Append(@" Library").Append(k_WindowsNewline); headerBuilder.Append(@" Properties").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(properties.AssemblyName).Append(@"").Append(k_WindowsNewline); headerBuilder.Append(@" v4.7.1").Append(k_WindowsNewline); headerBuilder.Append(@" 512").Append(k_WindowsNewline); headerBuilder.Append(@" .").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(k_WindowsNewline); headerBuilder.Append(@" true").Append(k_WindowsNewline); headerBuilder.Append(@" full").Append(k_WindowsNewline); headerBuilder.Append(@" false").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(properties.OutputPath).Append(@"").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(string.Join(";", properties.Defines)).Append(@"").Append(k_WindowsNewline); headerBuilder.Append(@" prompt").Append(k_WindowsNewline); headerBuilder.Append(@" 4").Append(k_WindowsNewline); headerBuilder.Append(@" 0169").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(properties.Unsafe).Append(@"").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(k_WindowsNewline); headerBuilder.Append(@" pdbonly").Append(k_WindowsNewline); headerBuilder.Append(@" true").Append(k_WindowsNewline); headerBuilder.Append(@" Temp\bin\Release\").Append(k_WindowsNewline); headerBuilder.Append(@" prompt").Append(k_WindowsNewline); headerBuilder.Append(@" 4").Append(k_WindowsNewline); headerBuilder.Append(@" 0169").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(properties.Unsafe).Append(@"").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(k_WindowsNewline); // Explicit references headerBuilder.Append(@" ").Append(k_WindowsNewline); headerBuilder.Append(@" true").Append(k_WindowsNewline); headerBuilder.Append(@" true").Append(k_WindowsNewline); headerBuilder.Append(@" false").Append(k_WindowsNewline); headerBuilder.Append(@" false").Append(k_WindowsNewline); headerBuilder.Append(@" false").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(k_WindowsNewline); // Flavoring headerBuilder.Append(@" ").Append(k_WindowsNewline); headerBuilder.Append(@" {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}").Append(k_WindowsNewline); headerBuilder.Append(@" Package").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(properties.FlavoringPackageVersion).Append(@"").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(properties.FlavoringProjectType).Append(@"").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(properties.FlavoringBuildTarget).Append(@"").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(properties.FlavoringUnityVersion).Append(@"").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(k_WindowsNewline); if (!string.IsNullOrEmpty(properties.RulesetPath)) { headerBuilder.Append(@" ").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(properties.RulesetPath).Append(@"").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(k_WindowsNewline); } if (properties.Analyzers.Any()) { headerBuilder.Append(@" ").Append(k_WindowsNewline); foreach (var analyzer in properties.Analyzers) { headerBuilder.Append(@" ").Append(k_WindowsNewline); } headerBuilder.Append(@" ").Append(k_WindowsNewline); } if (!string.IsNullOrEmpty(properties.AnalyzerConfigPath)) { headerBuilder.Append(@" ").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(k_WindowsNewline); headerBuilder.Append(@" ").Append(k_WindowsNewline); } if (properties.AdditionalFilePaths.Any()) { headerBuilder.Append(@" ").Append(k_WindowsNewline); foreach (var additionalFile in properties.AdditionalFilePaths) { headerBuilder.Append(@" ").Append(k_WindowsNewline); } headerBuilder.Append(@" ").Append(k_WindowsNewline); } } private static string GetProjectFooter() { return string.Join(k_WindowsNewline, @" ", @" ", @" ", @"", @""); } private static string GetSolutionText() { return string.Join(k_WindowsNewline, @"", @"Microsoft Visual Studio Solution File, Format Version {0}", @"# Visual Studio {1}", @"{2}", @"Global", @" GlobalSection(SolutionConfigurationPlatforms) = preSolution", @" Debug|Any CPU = Debug|Any CPU", @" Release|Any CPU = Release|Any CPU", @" EndGlobalSection", @" GlobalSection(ProjectConfigurationPlatforms) = postSolution", @"{3}", @" EndGlobalSection", @"{4}", @"EndGlobal", @"").Replace(" ", "\t"); } private void SyncSolution(IEnumerable assemblies) { if (InvalidCharactersRegexPattern.IsMatch(ProjectDirectory)) Debug.LogWarning("Project path contains special characters, which can be an issue when opening Visual Studio"); var solutionFile = SolutionFile(); var previousSolution = m_FileIOProvider.Exists(solutionFile) ? SolutionParser.ParseSolutionFile(solutionFile, m_FileIOProvider) : null; SyncSolutionFileIfNotChanged(solutionFile, SolutionText(assemblies, previousSolution)); } private string SolutionText(IEnumerable assemblies, Solution previousSolution = null) { const string fileversion = "12.00"; const string vsversion = "15"; var relevantAssemblies = RelevantAssembliesForMode(assemblies); var generatedProjects = ToProjectEntries(relevantAssemblies).ToList(); SolutionProperties[] properties = null; // First, add all projects generated by Unity to the solution var projects = new List(); projects.AddRange(generatedProjects); if (previousSolution != null) { // Add all projects that were previously in the solution and that are not generated by Unity, nor generated in the project root directory var externalProjects = previousSolution.Projects .Where(p => p.IsSolutionFolderProjectFactory() || !FileUtility.IsFileInProjectRootDirectory(p.FileName)) .Where(p => generatedProjects.All(gp => gp.FileName != p.FileName)); projects.AddRange(externalProjects); properties = previousSolution.Properties; } string propertiesText = GetPropertiesText(properties); string projectEntriesText = GetProjectEntriesText(projects); // do not generate configurations for SolutionFolders var configurableProjects = projects.Where(p => !p.IsSolutionFolderProjectFactory()); string projectConfigurationsText = string.Join(k_WindowsNewline, configurableProjects.Select(p => GetProjectActiveConfigurations(p.ProjectGuid)).ToArray()); return string.Format(GetSolutionText(), fileversion, vsversion, projectEntriesText, projectConfigurationsText, propertiesText); } private static IEnumerable RelevantAssembliesForMode(IEnumerable assemblies) { return assemblies.Where(i => ScriptingLanguage.CSharp == ScriptingLanguageFor(i)); } private static string GetPropertiesText(SolutionProperties[] array) { if (array == null || array.Length == 0) { // HideSolution by default array = new[] { new SolutionProperties() { Name = "SolutionProperties", Type = "preSolution", Entries = new List>() { new KeyValuePair ("HideSolutionNode", "FALSE") } } }; } var result = new StringBuilder(); for (var i = 0; i < array.Length; i++) { if (i > 0) result.Append(k_WindowsNewline); var properties = array[i]; result.Append($"\tGlobalSection({properties.Name}) = {properties.Type}"); result.Append(k_WindowsNewline); foreach (var entry in properties.Entries) { result.Append($"\t\t{entry.Key} = {entry.Value}"); result.Append(k_WindowsNewline); } result.Append("\tEndGlobalSection"); } return result.ToString(); } /// /// Get a Project("{guid}") = "MyProject", "MyProject.unityproj", "{projectguid}" /// entry for each relevant language /// private string GetProjectEntriesText(IEnumerable entries) { var projectEntries = entries.Select(entry => string.Format( m_SolutionProjectEntryTemplate, entry.ProjectFactoryGuid, entry.Name, entry.FileName, entry.ProjectGuid, entry.Metadata )); return string.Join(k_WindowsNewline, projectEntries.ToArray()); } private IEnumerable ToProjectEntries(IEnumerable assemblies) { foreach (var assembly in assemblies) yield return new SolutionProjectEntry() { ProjectFactoryGuid = SolutionGuid(assembly), Name = assembly.name, FileName = Path.GetFileName(ProjectFile(assembly)), ProjectGuid = ProjectGuid(assembly), Metadata = k_WindowsNewline }; } /// /// Generate the active configuration string for a given project guid /// private string GetProjectActiveConfigurations(string projectGuid) { return string.Format( m_SolutionProjectConfigurationTemplate, projectGuid); } private string EscapedRelativePathFor(string file, out UnityEditor.PackageManager.PackageInfo packageInfo) { var projectDir = ProjectDirectory.NormalizePathSeparators(); file = file.NormalizePathSeparators(); var path = SkipPathPrefix(file, projectDir); packageInfo = m_AssemblyNameProvider.FindForAssetPath(path.NormalizeWindowsToUnix()); if (packageInfo != null) { // We have to normalize the path, because the PackageManagerRemapper assumes // dir seperators will be os specific. var absolutePath = Path.GetFullPath(path.NormalizePathSeparators()); path = SkipPathPrefix(absolutePath, projectDir); } return XmlFilename(path); } private static string SkipPathPrefix(string path, string prefix) { if (path.StartsWith($"{prefix}{Path.DirectorySeparatorChar}") && (path.Length > prefix.Length)) return path.Substring(prefix.Length + 1); return path; } static string GetProjectExtension() { return ".csproj"; } private string ProjectGuid(string assemblyName) { return m_GUIDGenerator.ProjectGuid(m_ProjectName, assemblyName); } private string ProjectGuid(Assembly assembly) { return ProjectGuid(m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, assembly.name)); } private string SolutionGuid(Assembly assembly) { return m_GUIDGenerator.SolutionGuid(m_ProjectName, ScriptingLanguageFor(assembly)); } private static string GetRootNamespace(Assembly assembly) { #if UNITY_2020_2_OR_NEWER return assembly.rootNamespace; #else return EditorSettings.projectGenerationRootNamespace; #endif } } public static class SolutionGuidGenerator { public static string GuidForProject(string projectName) { return ComputeGuidHashFor(projectName + "salt"); } public static string GuidForSolution(string projectName, ScriptingLanguage language) { if (language == ScriptingLanguage.CSharp) { // GUID for a C# class library: http://www.codeproject.com/Reference/720512/List-of-Visual-Studio-Project-Type-GUIDs return "FAE04EC0-301F-11D3-BF4B-00C04F79EFBC"; } return ComputeGuidHashFor(projectName); } private static string ComputeGuidHashFor(string input) { var hash = MD5.Create().ComputeHash(Encoding.Default.GetBytes(input)); return HashAsGuid(HashToString(hash)); } private static string HashAsGuid(string hash) { var guid = hash.Substring(0, 8) + "-" + hash.Substring(8, 4) + "-" + hash.Substring(12, 4) + "-" + hash.Substring(16, 4) + "-" + hash.Substring(20, 12); return guid.ToUpper(); } private static string HashToString(byte[] bs) { var sb = new StringBuilder(); foreach (byte b in bs) sb.Append(b.ToString("x2")); return sb.ToString(); } } }