using System; using UnityEditor; namespace Unity.PlasticSCM.Editor.UI { internal static class ShowWindow { internal static PlasticWindow Plastic() { return ShowPlasticWindow(false); } internal static PlasticWindow PlasticAfterDownloadingProject() { return ShowPlasticWindow(true); } static PlasticWindow ShowPlasticWindow(bool disableCollabWhenLoaded) { PlasticWindow window = EditorWindow.GetWindow( UnityConstants.PLASTIC_WINDOW_TITLE, true, mConsoleWindowType, mProjectBrowserType); if (disableCollabWhenLoaded) window.DisableCollabIfEnabledWhenLoaded(); window.SetupWindowTitle(PlasticNotification.Status.None); return window; } static Type mConsoleWindowType = typeof(EditorWindow). Assembly.GetType("UnityEditor.ConsoleWindow"); static Type mProjectBrowserType = typeof(EditorWindow). Assembly.GetType("UnityEditor.ProjectBrowser"); } }