using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor { internal static class PlasticPluginIsEnabledPreference { internal static bool IsEnabled() { return BoolSetting.Load( UnityConstants.PLASTIC_PLUGIN_IS_ENABLED_KEY_NAME, true); } internal static void Enable() { BoolSetting.Save( true, UnityConstants.PLASTIC_PLUGIN_IS_ENABLED_KEY_NAME); } internal static void Disable() { BoolSetting.Save( false, UnityConstants.PLASTIC_PLUGIN_IS_ENABLED_KEY_NAME); } } }