using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor { internal static class MetaPath { internal const string META_EXTENSION = ".meta"; internal static bool IsMetaPath(string path) { return path.EndsWith(META_EXTENSION); } internal static string GetMetaPath(string path) { return string.Concat( path, META_EXTENSION); } internal static string GetPathFromMetaPath(string path) { return path.Substring( 0, path.Length - META_EXTENSION.Length); } } }