namespace UnityEditor.TestTools.CodeCoverage
{
///
/// The verbosity level used in editor and console logs.
///
public enum LogVerbosityLevel
{
///
/// All logs will be printed in Verbose.
///
Verbose = 0,
///
/// Logs, Warnings and Errors will be printed in Info.
///
Info = 1,
///
/// Warnings and Errors will be printed in Warning.
///
Warning = 2,
///
/// Only Errors will be printed in Error.
///
Error = 3,
///
/// No logs will be printed in Off.
///
Off = 4
}
}