using UnityEditor; using UnityEditor.Timeline; using UnityEngine; namespace DocCodeExamples { class MarkerEditorExamples { void MarkerRegionExample(MarkerOverlayRegion region) { #region declare-trackRegion GUI.BeginClip(region.trackRegion, -region.trackRegion.min, Vector2.zero, false); EditorGUI.DrawRect(region.markerRegion, Color.blue); GUI.EndClip(); #endregion } } }