using UnityEngine;
using System;
using System.Collections.Generic;
namespace TMPro
{
[Serializable][ExcludeFromPresetAttribute]
public class TMP_StyleSheet : ScriptableObject
{
///
///
///
internal List styles
{
get { return m_StyleList; }
}
[SerializeField]
private List m_StyleList = new List(1);
private Dictionary m_StyleLookupDictionary;
private void Reset()
{
LoadStyleDictionaryInternal();
}
///
/// Get the Style for the given hash code value.
///
/// Hash code of the style.
/// The style matching the hash code.
public TMP_Style GetStyle(int hashCode)
{
if (m_StyleLookupDictionary == null)
LoadStyleDictionaryInternal();
TMP_Style style;
if (m_StyleLookupDictionary.TryGetValue(hashCode, out style))
return style;
return null;
}
///
/// Get the Style for the given name.
///
/// The name of the style.
/// The style if found.
public TMP_Style GetStyle(string name)
{
if (m_StyleLookupDictionary == null)
LoadStyleDictionaryInternal();
int hashCode = TMP_TextParsingUtilities.GetHashCode(name);
TMP_Style style;
if (m_StyleLookupDictionary.TryGetValue(hashCode, out style))
return style;
return null;
}
///
/// Function to refresh the Style Dictionary.
///
public void RefreshStyles()
{
LoadStyleDictionaryInternal();
}
///
///
///
private void LoadStyleDictionaryInternal()
{
if (m_StyleLookupDictionary == null)
m_StyleLookupDictionary = new Dictionary();
else
m_StyleLookupDictionary.Clear();
// Read Styles from style list and store them into dictionary for faster access.
for (int i = 0; i < m_StyleList.Count; i++)
{
m_StyleList[i].RefreshStyle();
if (!m_StyleLookupDictionary.ContainsKey(m_StyleList[i].hashCode))
m_StyleLookupDictionary.Add(m_StyleList[i].hashCode, m_StyleList[i]);
}
// Add Normal Style if it does not already exists
int normalStyleHashCode = TMP_TextParsingUtilities.GetHashCode("Normal");
if (!m_StyleLookupDictionary.ContainsKey(normalStyleHashCode))
{
TMP_Style style = new TMP_Style("Normal", string.Empty, string.Empty);
m_StyleList.Add(style);
m_StyleLookupDictionary.Add(normalStyleHashCode, style);
}
#if UNITY_EDITOR
//// Event to update objects when styles are changed in the editor.
TMPro_EventManager.ON_TEXT_STYLE_PROPERTY_CHANGED(true);
#endif
}
}
}