using UnityEngine; namespace UnityEditor.TestTools.CodeCoverage { internal static class EditorIcons { public static Texture2D FolderOpened { get; private set; } public static Texture2D CoverageWindow { get; private set; } static EditorIcons() { FolderOpened = GetTexture("FolderOpened.png"); CoverageWindow = GetTexture("CodeCoverage.png"); } static Texture2D GetTexture(string path) => EditorGUIUtility.FindTexture("Packages/com.unity.testtools.codecoverage/Editor/Icons/" + path); } }