using System; using NUnit.Framework.Interfaces; using UnityEditor.TestTools.TestRunner.Api; using UnityEngine; namespace UnityEditor.TestTools.TestRunner.TestRun { [Serializable] internal class TestJobData { [SerializeField] public string guid; [SerializeField] public string startTime; [SerializeField] public int taskIndex; [SerializeField] public int taskPC; [SerializeField] public bool isRunning; [SerializeField] public ExecutionSettings executionSettings; [SerializeField] public string[] existingFiles; [SerializeField] public int undoGroup = -1; [SerializeField] public EditModeRunner editModeRunner; [NonSerialized] public bool isHandledByRunner; public ITest testTree; public TestJobData(ExecutionSettings settings) { guid = Guid.NewGuid().ToString(); executionSettings = settings; isRunning = false; taskIndex = 0; taskPC = 0; startTime = DateTime.Now.ToString("o"); } } }