using UnityEngine.UIElements;
namespace Unity.PlasticSCM.Editor
{
internal static class VisualElementExtensions
{
///
/// Shows the element regardless if it is has been hidden or collapsed.
///
/// The element to show
/// The element type
internal static void Show(this T element)
where T: VisualElement
{
element.RemoveFromClassList("collapse");
element.RemoveFromClassList("hide");
}
///
/// Removes the element from the layout, freeing its space and position.
///
/// The element to collapse
/// The element type
internal static void Collapse(this T element)
where T: VisualElement
{
element.AddToClassList("collapse");
}
///
/// Hides the element while preserving its space and position in the layout.
///
/// The element to hide
/// The element type
internal static void Hide(this T element)
where T: VisualElement
{
element.AddToClassList("hide");
}
}
}