using System; using UnityEngine; namespace Unity.PlasticSCM.Editor.UI { internal static class MeasureMaxWidth { internal static float ForTexts(GUIStyle style, params string[] texts) { float result = 0; GUIContent content = new GUIContent(); foreach (string text in texts) { content.text = text; result = Math.Max(result, style.CalcSize(content).x); } return result + 10; } } }