using System; namespace Unity.PlasticSCM.Editor { internal static class EnumExtensions { internal static bool HasFlag(this Enum variable, Enum value) { if (variable.GetType() != value.GetType()) throw new ArgumentException( "The checked flag is not from the same type as the checked variable."); Convert.ToUInt64(value); ulong num = Convert.ToUInt64(value); ulong num2 = Convert.ToUInt64(variable); return (num2 & num) == num; } } }