using UnityEngine.UIElements; namespace Unity.PlasticSCM.Editor { internal static class QueryVisualElementsExtensions { /// <summary> /// Shows the element regardless if it is has been hidden or collapsed. /// </summary> /// <param name="query">The element query</param> /// <typeparam name="T">The element type</typeparam> internal static void Show<T>(this UQueryBuilder<T> query) where T: VisualElement { ((T)query).Show(); } /// <summary> /// Removes the element from the layout, freeing its space and position. /// </summary> /// <param name="query">The element query</param> /// <typeparam name="T">The element type</typeparam> internal static void Collapse<T>(this UQueryBuilder<T> query) where T: VisualElement { ((T)query).Collapse(); } /// <summary> /// Hides the element while preserving its space and position in the layout. /// </summary> /// <param name="query">The element query</param> /// <typeparam name="T">The element type</typeparam> internal static void Hide<T>(this UQueryBuilder<T> query) where T: VisualElement { ((T)query).Collapse(); } } }