using JetBrains.Annotations; namespace Unity.VisualScripting { /// /// Set a StateGraphAsset to a StateMachine /// [TypeIcon(typeof(StateGraph))] public class SetStateGraph : SetGraph { /// /// The type of object that handles the graph. /// [Serialize, Inspectable, UnitHeaderInspectable, UsedImplicitly] public StateGraphContainerType containerType { get; set; } protected override bool isGameObject => containerType == StateGraphContainerType.GameObject; } }