using System; namespace Unity.VisualScripting { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false, Inherited = true)] public sealed class UnitHeaderInspectableAttribute : Attribute { public UnitHeaderInspectableAttribute() { } public UnitHeaderInspectableAttribute(string label) { this.label = label; } public string label { get; } } }