using System; namespace Unity.VisualScripting.Dependencies.NCalc { public class FunctionArgs : EventArgs { private object _result; private Expression[] _parameters = new Expression[0]; public object Result { get { return _result; } set { _result = value; HasResult = true; } } public bool HasResult { get; set; } public Expression[] Parameters { get { return _parameters; } set { _parameters = value; } } public object[] EvaluateParameters(Flow flow) { var values = new object[_parameters.Length]; for (var i = 0; i < values.Length; i++) { values[i] = _parameters[i].Evaluate(flow); } return values; } } }