using System; namespace Unity.VisualScripting { public sealed class UnitRelation : IUnitRelation { public UnitRelation(IUnitPort source, IUnitPort destination) { Ensure.That(nameof(source)).IsNotNull(source); Ensure.That(nameof(destination)).IsNotNull(destination); if (source.unit != destination.unit) { throw new NotSupportedException("Cannot create relations across nodes."); } this.source = source; this.destination = destination; } public IUnitPort source { get; } public IUnitPort destination { get; } } }