namespace Unity.VisualScripting { [Widget(typeof(AnyState))] public class AnyStateWidget : StateWidget { public AnyStateWidget(StateCanvas canvas, AnyState state) : base(canvas, state) { } protected override NodeColorMix color => NodeColorMix.TealReadable; protected override string summary => null; public override bool canToggleStart => false; public override bool canForceEnter => false; public override bool canForceExit => false; } }