namespace Unity.VisualScripting { [Plugin(BoltState.ID)] public sealed class BoltStateConfiguration : PluginConfiguration { private BoltStateConfiguration(BoltState plugin) : base(plugin) { } public override string header => "State Graphs"; /// /// Determines under which condition events should be shown in state nodes. /// [EditorPref] public StateRevealCondition statesReveal { get; set; } = StateRevealCondition.Always; /// /// Determines under which condition event names should be shown in state transition. /// [EditorPref] public StateRevealCondition transitionsReveal { get; set; } = StateRevealCondition.OnHoverWithAlt; /// /// Whether state transitions should show an arrow at their destination state. This can appear confusing when there are /// multiple transitions. /// [EditorPref] public bool transitionsEndArrow { get; set; } = false; /// /// Whether traversed transitions should show a droplet animation. /// [EditorPref] public bool animateTransitions { get; set; } = true; } }