using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(ID)] [PluginDependency(BoltCore.ID)] [Product(BoltProduct.ID)] [PluginRuntimeAssembly("Unity." + ID)] public sealed class BoltFlow : Plugin { public BoltFlow() { instance = this; } public static BoltFlow instance { get; private set; } [RenamedFrom("Bolt.Flow")] public const string ID = "VisualScripting.Flow"; public static BoltFlowManifest Manifest => (BoltFlowManifest)instance?.manifest; public static BoltFlowConfiguration Configuration => (BoltFlowConfiguration)instance?.configuration; public static BoltFlowResources Resources => (BoltFlowResources)instance?.resources; public static BoltFlowResources.Icons Icons => Resources?.icons; public static BoltFlowPaths Paths => (BoltFlowPaths)instance?.paths; public const string LegacyRuntimeDllGuid = "a040fb66244a7f54289914d98ea4ef7d"; public const string LegacyEditorDllGuid = "6cb65bfc2ee1c854ca1382175f3aba91"; public override IEnumerable scriptReferenceReplacements { get { #pragma warning disable 618 yield return ScriptReferenceReplacement.From(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "FlowMachine")); yield return ScriptReferenceReplacement.From(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "FlowMacro")); // Variables moved to Bolt.Core assembly in v.1.3 yield return ScriptReferenceReplacement.From(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "Variables")); yield return ScriptReferenceReplacement.From(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "SceneVariables")); yield return ScriptReferenceReplacement.From(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "VariablesAsset")); #pragma warning restore 618 } } public override IEnumerable tips { get { yield return "Did you know you can dance?"; yield return "Lorem ipsum dolor sit amet"; } } public override void RunAction() { UnitBase.Build(true); } } }