namespace Unity.VisualScripting { [InitializeAfterPlugins] public static class FlowEditorBindings { static FlowEditorBindings() { Flow.isInspectedBinding = IsInspected; } private static bool IsInspected(GraphPointer pointer) { Ensure.That(nameof(pointer)).IsNotNull(pointer); foreach (var graphWindow in GraphWindow.tabsNoAlloc) { if (graphWindow.reference?.InstanceEquals(pointer) ?? false) { return true; } } return false; } } }