using UnityEngine; namespace Unity.VisualScripting { public static class UnitConnectionStyles { public static readonly Color activeColor = new Color(0.37f, 0.66f, 0.95f); public static readonly Color highlightColor = new Color(1, 0.95f, 0f); public static readonly Color invalidColor = new Color(1, 0, 0); public static readonly Color disconnectColor = new Color(0.95f, 0.1f, 0.1f); public static readonly float minBend = 15; public static readonly float relativeBend = 1 / 4f; } }