using UnityEngine; namespace Unity.VisualScripting { [Widget(typeof(ControlConnection))] public sealed class ControlConnectionWidget : UnitConnectionWidget { public ControlConnectionWidget(FlowCanvas canvas, ControlConnection connection) : base(canvas, connection) { } #region Drawing public override Color color => Color.white; protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections; #endregion #region Droplets protected override bool showDroplets => BoltFlow.Configuration.animateControlConnections; protected override Vector2 GetDropletSize() { return BoltFlow.Icons.valuePortConnected?[12].Size() ?? 12 * Vector2.one; } protected override void DrawDroplet(Rect position) { if (BoltFlow.Icons.valuePortConnected != null) { GUI.DrawTexture(position, BoltFlow.Icons.valuePortConnected[12]); } } #endregion } }