# Create a graph on a Script Machine or State Machine You can create a new graph file directly from a Script Machine or State Machine component on a GameObject. For more information on how to create a Script Machine or State Machine, see [Attach a graph file to a Script Machine or State Machine](vs-attach-graph-machine.md). ## Create a new graph file from a Script Machine or State Machine To create a new graph file from an existing Script Machine or State Machine: 1. [!include[open-hierarchy-window](./snippets/vs-open-hierarchy-window.md)] 1. In the Hierarchy window, select a GameObject that has a Script Machine or State Machine. 2. [!include[open-inspector-window](./snippets/vs-open-inspector-window.md)] 3. In the Inspector window, on your Script Machine or State Machine component, set the **Source** set to **Graph**. 1. Select **New**. 4. Enter a name for your new graph file. 5. Choose a location for the file in your project. 1. Select **Save**. ![A new Script Machine with an attached Script Graph](images\vs-script-machine.png) ## Create a new embedded graph on a Script Machine or State Machine You can create an embedded graph on a Script Machine or State Machine component instead of an external graph file: 1. [!include[open-hierarchy-window](./snippets/vs-open-hierarchy-window.md)] 1. In the Hierarchy window, select a GameObject that has a Script Machine or State Machine. 2. [!include[open-inspector-window](./snippets/vs-open-inspector-window.md)] 3. In the Inspector window, on your Script Machine or State Machine component, set the **Source** to **Embed**. 4. (Optional) In the **(Title)** field, enter a descriptive title for the embedded graph. 5. (Optional) In the **(Summary)** field, enter a brief summary of what the embedded graph does. 6. (Optional) To open the new embedded graph and edit, select **Edit Graph**. > [!NOTE] > Unity recommends you create a graph file rather than an embedded graph. In some situations, an embedded graph works best. For more information on how to choose the correct graph type, see [Source types for Script Machines and State Machines](vs-graph-machine-types.md#source-types). ## Next steps After you attach a graph to a Script Machine or State Machine, you can open the graph and edit. For more information, see [Open a graph file](vs-open-graph-edit.md).