using System; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; namespace Timeline.Samples { // Runtime representation of a time dilation clip. // The Serializable attribute is required to be animated by timeline, and used as a template. [Serializable] public class TimeDilationBehaviour : PlayableBehaviour { [Tooltip("Time.timeScale replacement value.")] public float timeScale = 1f; } }