#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO using System; using UnityEngine; using UnityEngine.Playables; namespace Timeline.Samples { // Runtime representation of a TextClip. // The Serializable attribute is required to be animated by timeline, and used as a template. [Serializable] public class TextPlayableBehaviour : PlayableBehaviour { [Tooltip("The color of the text")] public Color color = Color.white; [Tooltip("The size of the font to use")] public int fontSize = 14; [Tooltip("The text to display")] public string text = ""; } } #endif