#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO using System; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; namespace Timeline.Samples { // Represents the serialized data for a clip on the TextTrack [Serializable] public class TextPlayableAsset : PlayableAsset, ITimelineClipAsset { [NoFoldOut] [NotKeyable] // NotKeyable used to prevent Timeline from making fields available for animation. public TextPlayableBehaviour template = new TextPlayableBehaviour(); // Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor. public ClipCaps clipCaps { get { return ClipCaps.Blending; } } // Creates the playable that represents the instance of this clip. public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) { // Using a template will clone the serialized values return ScriptPlayable.Create(graph, template); } } } #endif