namespace UnityEngine.Timeline { /// /// Interface implemented by markers. /// /// /// A marker is a point in time. /// /// public interface IMarker { /// /// The time set for the marker, in seconds. /// double time { get; set; } /// /// The track that contains the marker. /// TrackAsset parent { get; } /// /// This method is called when the marker is initialized. /// /// The track that contains the marker. /// /// This method is called after each deserialization of the Timeline Asset. /// void Initialize(TrackAsset parent); } }