using System; using UnityEngine; namespace UnityEngine.Timeline { internal abstract class RuntimeClipBase : RuntimeElement { public abstract double start { get; } public abstract double duration { get; } public override Int64 intervalStart { get { return DiscreteTime.GetNearestTick(start); } } public override Int64 intervalEnd { get { return DiscreteTime.GetNearestTick(start + duration); } } } }