using System; using System.Collections.Generic; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEngine; using UnityEngine.Timeline; using UnityEngine.Playables; using Object = UnityEngine.Object; namespace UnityEditor.Timeline { class TimelineTrackGUI : TimelineGroupGUI, IClipCurveEditorOwner, IRowGUI { struct TrackDrawData { public bool m_AllowsRecording; public bool m_ShowTrackBindings; public bool m_HasBinding; public bool m_IsSubTrack; public PlayableBinding m_Binding; public Object m_TrackBinding; public Texture m_TrackIcon; public bool m_HasMarkers; } static class Styles { public static readonly GUIContent trackCurvesBtnOnTooltip = DirectorStyles.TrTextContent(string.Empty, "Hide curves view"); public static readonly GUIContent trackCurvesBtnOffTooltip = DirectorStyles.TrTextContent(string.Empty, "Show curves view"); public static readonly GUIContent trackMarkerBtnOnTooltip = DirectorStyles.TrTextContent(string.Empty, "Collapse Track Markers"); public static readonly GUIContent trackMarkerBtnOffTooltip = DirectorStyles.TrTextContent(string.Empty, "Expand Track Markers"); public static readonly GUIContent kActiveRecordButtonTooltip = DirectorStyles.TrTextContent(string.Empty, "End recording"); public static readonly GUIContent kInactiveRecordButtonTooltip = DirectorStyles.TrTextContent(string.Empty, "Start recording"); public static readonly GUIContent kIgnorePreviewRecordButtonTooltip = DirectorStyles.TrTextContent(string.Empty, "Recording is disabled: scene preview is ignored for this TimelineAsset"); public static readonly GUIContent kDisabledRecordButtonTooltip = DirectorStyles.TrTextContent(string.Empty, "Recording is not permitted when Track Offsets are set to Auto. Track Offset settings can be changed in the track menu of the base track."); public static Texture2D kProblemIcon = DirectorStyles.GetBackgroundImage(DirectorStyles.Instance.warning); } static GUIContent s_ArmForRecordContentOn; static GUIContent s_ArmForRecordContentOff; static GUIContent s_ArmForRecordDisabled; readonly InfiniteTrackDrawer m_InfiniteTrackDrawer; readonly TrackEditor m_TrackEditor; readonly GUIContent m_DefaultTrackIcon; readonly TrackResizeHandle m_ResizeHandle; TrackItemsDrawer m_ItemsDrawer; TrackDrawData m_TrackDrawData; TrackDrawOptions m_TrackDrawOptions; bool m_InlineCurvesSkipped; int m_TrackHash = -1; int m_BlendHash = -1; int m_LastDirtyIndex = -1; bool? m_TrackHasAnimatableParameters; int m_HeightExtension; public override bool expandable { get { return hasChildren; } } internal InlineCurveEditor inlineCurveEditor { get; set; } public ClipCurveEditor clipCurveEditor { get; private set; } public bool inlineCurvesSelected => SelectionManager.IsCurveEditorFocused(this); bool IClipCurveEditorOwner.showLoops { get { return false; } } TrackAsset IClipCurveEditorOwner.owner { get { return track; } } static bool DoesTrackAllowsRecording(TrackAsset track) { // if the root animation track is in auto mode, recording is not allowed var animTrack = TimelineUtility.GetSceneReferenceTrack(track) as AnimationTrack; if (animTrack != null) return animTrack.trackOffset != TrackOffset.Auto; return false; } bool trackHasAnimatableParameters { get { // cache this value to avoid the recomputation if (!m_TrackHasAnimatableParameters.HasValue) m_TrackHasAnimatableParameters = track.HasAnyAnimatableParameters() || track.clips.Any(c => c.HasAnyAnimatableParameters()); return m_TrackHasAnimatableParameters.Value; } } public bool locked { get { return track.lockedInHierarchy; } } public bool showMarkers { get { return track.GetShowMarkers(); } } public bool muted { get { return track.muted; } } public List clips { get { return m_ItemsDrawer.clips == null ? new List(0) : m_ItemsDrawer.clips; } } TrackAsset IRowGUI.asset { get { return track; } } bool showTrackRecordingDisabled { get { // if the root animation track is in auto mode, recording is not allowed var animTrack = TimelineUtility.GetSceneReferenceTrack(track) as AnimationTrack; return animTrack != null && animTrack.trackOffset == TrackOffset.Auto; } } public int heightExtension { get => m_HeightExtension; set => m_HeightExtension = Math.Max(0, value); } float minimumHeight => m_TrackDrawOptions.minimumHeight <= 0.0f ? TrackEditor.DefaultTrackHeight : m_TrackDrawOptions.minimumHeight; public TimelineTrackGUI(TreeViewController tv, TimelineTreeViewGUI w, int id, int depth, TreeViewItem parent, string displayName, TrackAsset sequenceActor) : base(tv, w, id, depth, parent, displayName, sequenceActor, false) { var animationTrack = sequenceActor as AnimationTrack; if (animationTrack != null) m_InfiniteTrackDrawer = new InfiniteTrackDrawer(new AnimationTrackKeyDataSource(animationTrack)); else if (sequenceActor.HasAnyAnimatableParameters() && !sequenceActor.clips.Any()) m_InfiniteTrackDrawer = new InfiniteTrackDrawer(new TrackPropertyCurvesDataSource(sequenceActor)); UpdateInfiniteClipEditor(w.TimelineWindow); var bindings = track.outputs.ToArray(); m_TrackDrawData.m_HasBinding = bindings.Length > 0; if (m_TrackDrawData.m_HasBinding) m_TrackDrawData.m_Binding = bindings[0]; m_TrackDrawData.m_IsSubTrack = IsSubTrack(); m_TrackDrawData.m_AllowsRecording = DoesTrackAllowsRecording(sequenceActor); m_TrackDrawData.m_HasMarkers = track.GetMarkerCount() > 0; m_DefaultTrackIcon = TrackResourceCache.GetTrackIcon(track); m_TrackEditor = CustomTimelineEditorCache.GetTrackEditor(sequenceActor); m_TrackDrawOptions = m_TrackEditor.GetTrackOptions_Safe(track, null); m_TrackDrawOptions.errorText = null; // explicitly setting to null for an uninitialized state m_ResizeHandle = new TrackResizeHandle(this); heightExtension = TimelineWindowViewPrefs.GetTrackHeightExtension(track); RebuildGUICacheIfNecessary(); } public override float GetVerticalSpacingBetweenTracks() { if (track != null && track.isSubTrack) return 1.0f; // subtracks have less of a gap than tracks return base.GetVerticalSpacingBetweenTracks(); } void UpdateInfiniteClipEditor(TimelineWindow window) { if (clipCurveEditor != null || track == null || !ShouldShowInfiniteClipEditor()) return; var dataSource = CurveDataSource.Create(this); clipCurveEditor = new ClipCurveEditor(dataSource, window, track); } void DetectTrackChanged() { if (Event.current.type == EventType.Layout) { // incremented when a track or it's clips changed if (m_LastDirtyIndex != track.DirtyIndex) { m_TrackEditor.OnTrackChanged_Safe(track); m_LastDirtyIndex = track.DirtyIndex; } OnTrackChanged(); } } // Called when the source track data, including it's clips have changed has changed. void OnTrackChanged() { // recompute blends if necessary int newBlendHash = BlendHash(); if (m_BlendHash != newBlendHash) { UpdateClipOverlaps(); m_BlendHash = newBlendHash; } RebuildGUICacheIfNecessary(); } void UpdateDrawData(WindowState state) { if (Event.current.type == EventType.Layout) { m_TrackDrawData.m_ShowTrackBindings = false; m_TrackDrawData.m_TrackBinding = null; if (state.editSequence.director != null && showSceneReference) { m_TrackDrawData.m_ShowTrackBindings = state.GetWindow().currentMode.ShouldShowTrackBindings(state); m_TrackDrawData.m_TrackBinding = state.editSequence.director.GetGenericBinding(track); } var lastHeight = m_TrackDrawOptions.minimumHeight; m_TrackDrawOptions = m_TrackEditor.GetTrackOptions_Safe(track, m_TrackDrawData.m_TrackBinding); m_TrackDrawData.m_HasMarkers = track.GetMarkerCount() > 0; m_TrackDrawData.m_AllowsRecording = DoesTrackAllowsRecording(track); m_TrackDrawData.m_TrackIcon = m_TrackDrawOptions.icon; if (m_TrackDrawData.m_TrackIcon == null) m_TrackDrawData.m_TrackIcon = m_DefaultTrackIcon.image; // track height has changed. need to update gui if (!Mathf.Approximately(lastHeight, m_TrackDrawOptions.minimumHeight)) state.Refresh(); } } public override void Draw(Rect headerRect, Rect contentRect, WindowState state) { DetectTrackChanged(); UpdateDrawData(state); UpdateInfiniteClipEditor(state.GetWindow()); var trackHeaderRect = headerRect; var trackContentRect = contentRect; float inlineCurveHeight = contentRect.height - GetTrackContentHeight(state); bool hasInlineCurve = inlineCurveHeight > 0.0f; if (hasInlineCurve) { trackHeaderRect.height -= inlineCurveHeight; trackContentRect.height -= inlineCurveHeight; } if (Event.current.type == EventType.Repaint) { m_TreeViewRect = trackContentRect; } track.SetCollapsed(!isExpanded); RebuildGUICacheIfNecessary(); // Prevents from drawing outside of bounds, but does not effect layout or markers bool isOwnerDrawSucceed = false; Vector2 visibleTime = state.timeAreaShownRange; if (drawer != null) isOwnerDrawSucceed = drawer.DrawTrack(trackContentRect, track, visibleTime, state); if (!isOwnerDrawSucceed) { using (new GUIViewportScope(trackContentRect)) DrawBackground(trackContentRect, track, visibleTime, state); if (m_InfiniteTrackDrawer != null) m_InfiniteTrackDrawer.DrawTrack(trackContentRect, track, visibleTime, state); // draw after user customization so overlay text shows up using (new GUIViewportScope(trackContentRect)) m_ItemsDrawer.Draw(trackContentRect, state); } DrawTrackHeader(trackHeaderRect, state); if (hasInlineCurve) { var curvesHeaderRect = headerRect; curvesHeaderRect.yMin = trackHeaderRect.yMax; var curvesContentRect = contentRect; curvesContentRect.yMin = trackContentRect.yMax; DrawInlineCurves(curvesHeaderRect, curvesContentRect, state); } DrawTrackColorKind(headerRect); DrawTrackState(contentRect, contentRect, track); } void DrawInlineCurves(Rect curvesHeaderRect, Rect curvesContentRect, WindowState state) { if (!track.GetShowInlineCurves()) return; // Inline curves are not within the editor window -- case 952571 if (!IsInlineCurvesEditorInBounds(ToWindowSpace(curvesHeaderRect), curvesContentRect.height, state)) { m_InlineCurvesSkipped = true; return; } // If inline curves were skipped during the last event; we want to avoid rendering them until // the next Layout event. Otherwise, we still get the RTE prevented above when the user resizes // the timeline window very fast. -- case 952571 if (m_InlineCurvesSkipped && Event.current.type != EventType.Layout) return; m_InlineCurvesSkipped = false; if (inlineCurveEditor == null) inlineCurveEditor = new InlineCurveEditor(this); curvesHeaderRect.x += DirectorStyles.kBaseIndent; curvesHeaderRect.width -= DirectorStyles.kBaseIndent; inlineCurveEditor.Draw(curvesHeaderRect, curvesContentRect, state); } static bool IsInlineCurvesEditorInBounds(Rect windowSpaceTrackRect, float inlineCurveHeight, WindowState state) { var legalHeight = state.windowHeight; var trackTop = windowSpaceTrackRect.y; var inlineCurveOffset = windowSpaceTrackRect.height - inlineCurveHeight; return legalHeight - trackTop - inlineCurveOffset > 0; } void DrawErrorIcon(Rect position, WindowState state) { Rect bindingLabel = position; bindingLabel.x = position.xMax + 3; bindingLabel.width = state.bindingAreaWidth; EditorGUI.LabelField(position, m_ProblemIcon); } void DrawBackground(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state) { bool canDrawRecordBackground = IsRecording(state); if (canDrawRecordBackground) { DrawRecordingTrackBackground(trackRect, trackAsset, visibleTime, state); } else { Color trackBackgroundColor; if (SelectionManager.Contains(track)) { trackBackgroundColor = state.IsEditingASubTimeline() ? DirectorStyles.Instance.customSkin.colorTrackSubSequenceBackgroundSelected : DirectorStyles.Instance.customSkin.colorTrackBackgroundSelected; } else { trackBackgroundColor = state.IsEditingASubTimeline() ? DirectorStyles.Instance.customSkin.colorTrackSubSequenceBackground : DirectorStyles.Instance.customSkin.colorTrackBackground; } EditorGUI.DrawRect(trackRect, trackBackgroundColor); } } float InlineCurveHeight() { return track.GetShowInlineCurves() && CanDrawInlineCurve() ? TimelineWindowViewPrefs.GetInlineCurveHeight(track) : 0.0f; } public override float GetHeight(WindowState state) { var height = GetTrackContentHeight(state); if (CanDrawInlineCurve()) height += InlineCurveHeight(); return height; } float GetTrackContentHeight(WindowState state) { var defaultHeight = Mathf.Min(minimumHeight, TrackEditor.MaximumTrackHeight); return (defaultHeight + heightExtension) * state.trackScale; } static bool CanDrawIcon(GUIContent icon) { return icon != null && icon != GUIContent.none && icon.image != null; } bool showSceneReference { get { return track != null && m_TrackDrawData.m_HasBinding && !m_TrackDrawData.m_IsSubTrack && m_TrackDrawData.m_Binding.sourceObject != null && m_TrackDrawData.m_Binding.outputTargetType != null && typeof(Object).IsAssignableFrom(m_TrackDrawData.m_Binding.outputTargetType); } } void DrawTrackHeader(Rect trackHeaderRect, WindowState state) { using (new GUIViewportScope(trackHeaderRect)) { var rect = trackHeaderRect; DrawHeaderBackground(trackHeaderRect); rect.x += m_Styles.trackSwatchStyle.fixedWidth; const float buttonSize = WindowConstants.trackHeaderButtonSize; const float padding = WindowConstants.trackHeaderButtonPadding; var buttonRect = new Rect(trackHeaderRect.xMax - buttonSize - padding, rect.y + (rect.height - buttonSize) / 2f, buttonSize, buttonSize); rect.x += DrawTrackIconKind(rect, state); if (track is GroupTrack) return; buttonRect.x -= DrawTrackDropDownMenu(buttonRect); var suiteRect = DrawGeneralSuite(state, buttonRect); suiteRect = DrawCustomSuite(state, suiteRect); var bindingRect = new Rect(rect.x, rect.y, suiteRect.xMax - rect.x, rect.height); DrawTrackBinding(bindingRect, trackHeaderRect); } m_ResizeHandle.Draw(trackHeaderRect, state); } Rect DrawGeneralSuite(WindowState state, Rect rect) { const float buttonWidth = WindowConstants.trackHeaderButtonSize + WindowConstants.trackHeaderButtonPadding; var padding = DrawButtonSuite(3, ref rect); DrawMuteButton(rect, state); rect.x -= buttonWidth; DrawLockButton(rect, state); rect.x -= buttonWidth; DrawLockMarkersButton(rect, state); rect.x -= buttonWidth; rect.x -= padding; return rect; } Rect DrawCustomSuite(WindowState state, Rect rect) { var numberOfButtons = 0; if (m_TrackDrawData.m_AllowsRecording || showTrackRecordingDisabled) numberOfButtons++; if (CanDrawInlineCurve()) numberOfButtons++; if (drawer.HasCustomTrackHeaderButton()) numberOfButtons++; if (numberOfButtons == 0) return rect; var padding = DrawButtonSuite(numberOfButtons, ref rect); rect.x -= DrawRecordButton(rect, state); rect.x -= DrawInlineCurveButton(rect, state); rect.x -= DrawCustomTrackButton(rect, state); rect.x -= padding; return rect; } void DrawHeaderBackground(Rect headerRect) { Color backgroundColor = SelectionManager.Contains(track) ? DirectorStyles.Instance.customSkin.colorSelection : DirectorStyles.Instance.customSkin.colorTrackHeaderBackground; var bgRect = headerRect; bgRect.x += m_Styles.trackSwatchStyle.fixedWidth; bgRect.width -= m_Styles.trackSwatchStyle.fixedWidth; EditorGUI.DrawRect(bgRect, backgroundColor); } void DrawTrackColorKind(Rect rect) { // subtracks don't draw the color, the parent does that. if (track != null && track.isSubTrack) return; if (rect.width <= 0) return; using (new GUIColorOverride(m_TrackDrawOptions.trackColor)) { rect.width = m_Styles.trackSwatchStyle.fixedWidth; GUI.Label(rect, GUIContent.none, m_Styles.trackSwatchStyle); } } float DrawTrackIconKind(Rect rect, WindowState state) { // no icons on subtracks if (track != null && track.isSubTrack) return 0.0f; rect.yMin += (rect.height - 16f) / 2f; rect.width = 16.0f; rect.height = 16.0f; if (!string.IsNullOrEmpty(m_TrackDrawOptions.errorText)) { m_ProblemIcon.image = Styles.kProblemIcon; m_ProblemIcon.tooltip = m_TrackDrawOptions.errorText; if (CanDrawIcon(m_ProblemIcon)) DrawErrorIcon(rect, state); } else { var content = GUIContent.Temp(m_TrackDrawData.m_TrackIcon, m_DefaultTrackIcon.tooltip); if (CanDrawIcon(content)) GUI.Box(rect, content, GUIStyle.none); } return rect.width; } void DrawTrackBinding(Rect rect, Rect headerRect) { if (m_TrackDrawData.m_ShowTrackBindings) { DoTrackBindingGUI(rect); return; } var textStyle = m_Styles.trackHeaderFont; textStyle.normal.textColor = SelectionManager.Contains(track) ? Color.white : m_Styles.customSkin.colorTrackFont; string trackName = track.name; EditorGUI.BeginChangeCheck(); // by default the size is just the width of the string (for selection purposes) rect.width = m_Styles.trackHeaderFont.CalcSize(new GUIContent(trackName)).x; // if we are editing, supply the entire width of the header if (GUIUtility.keyboardControl == track.GetInstanceID()) rect.width = (headerRect.xMax - rect.xMin) - (5 * WindowConstants.trackHeaderButtonSize); trackName = EditorGUI.DelayedTextField(rect, GUIContent.none, track.GetInstanceID(), track.name, textStyle); if (EditorGUI.EndChangeCheck()) { UndoExtensions.RegisterTrack(track, L10n.Tr("Rename Track")); track.name = trackName; } } float DrawTrackDropDownMenu(Rect rect) { if (GUI.Button(rect, GUIContent.none, m_Styles.trackOptions)) { // the drop down will apply to all selected tracks if (!SelectionManager.Contains(track)) { SelectionManager.Clear(); SelectionManager.Add(track); } SequencerContextMenu.ShowTrackContextMenu(null); } return WindowConstants.trackHeaderButtonSize; } bool CanDrawInlineCurve() { // Note: A track with animatable parameters always has inline curves. return trackHasAnimatableParameters || TimelineUtility.TrackHasAnimationCurves(track); } float DrawInlineCurveButton(Rect rect, WindowState state) { if (!CanDrawInlineCurve()) { //Force to close Inline Curve UI if the inline cannot be drawn. if (track.GetShowInlineCurves()) track.SetShowInlineCurves(false); return 0.0f; } // Override enable state to display "Show Inline Curves" button in disabled state. bool prevEnabledState = GUI.enabled; GUI.enabled = true; var showInlineCurves = track.GetShowInlineCurves(); var tooltip = showInlineCurves ? Styles.trackCurvesBtnOnTooltip : Styles.trackCurvesBtnOffTooltip; var newValue = GUI.Toggle(rect, track.GetShowInlineCurves(), tooltip, DirectorStyles.Instance.trackCurvesButton); GUI.enabled = prevEnabledState; if (newValue != track.GetShowInlineCurves()) { track.SetShowInlineCurves(newValue); state.GetWindow().treeView.CalculateRowRects(); } return WindowConstants.trackHeaderButtonSize + WindowConstants.trackHeaderButtonPadding; } float DrawRecordButton(Rect rect, WindowState state) { var style = DirectorStyles.Instance.trackRecordButton; const float buttonWidth = WindowConstants.trackHeaderButtonSize + WindowConstants.trackHeaderButtonPadding; if (m_TrackDrawData.m_AllowsRecording) { bool isPlayerDisabled = state.editSequence.director != null && !state.editSequence.director.isActiveAndEnabled; GameObject goBinding = m_TrackDrawData.m_TrackBinding as GameObject; if (goBinding == null) { Component c = m_TrackDrawData.m_TrackBinding as Component; if (c != null) goBinding = c.gameObject; } if (goBinding == null && m_TrackDrawData.m_IsSubTrack) goBinding = ParentTrack().GetGameObjectBinding(state.editSequence.director); var isTrackBindingValid = goBinding != null; var trackErrorDisableButton = !string.IsNullOrEmpty(m_TrackDrawOptions.errorText) && isTrackBindingValid && goBinding.activeInHierarchy; var disableButton = track.lockedInHierarchy || isPlayerDisabled || trackErrorDisableButton || !isTrackBindingValid || state.ignorePreview; using (new EditorGUI.DisabledScope(disableButton)) { if (IsRecording(state)) { state.editorWindow.Repaint(); var remainder = Time.realtimeSinceStartup % 1; if (remainder < 0.22f) style = GUIStyle.none; if (GUI.Button(rect, Styles.kActiveRecordButtonTooltip, style) || isPlayerDisabled || !isTrackBindingValid) state.UnarmForRecord(track); } else if (!track.timelineAsset.editorSettings.scenePreview) GUI.Button(rect, Styles.kIgnorePreviewRecordButtonTooltip, style); else { if (GUI.Button(rect, Styles.kInactiveRecordButtonTooltip, style)) state.ArmForRecord(track); } return buttonWidth; } } if (showTrackRecordingDisabled) { using (new EditorGUI.DisabledScope(true)) GUI.Button(rect, Styles.kDisabledRecordButtonTooltip, style); return buttonWidth; } return 0.0f; } float DrawCustomTrackButton(Rect rect, WindowState state) { if (!drawer.HasCustomTrackHeaderButton()) return 0.0f; drawer.DrawTrackHeaderButton(rect, state); return WindowConstants.trackHeaderButtonSize + WindowConstants.trackHeaderButtonPadding; } void DrawLockMarkersButton(Rect rect, WindowState state) { var hasMarkers = track.GetMarkerCount() != 0; var markersShown = showMarkers && hasMarkers; var style = TimelineWindow.styles.trackMarkerButton; EditorGUI.BeginChangeCheck(); var tooltip = markersShown ? Styles.trackMarkerBtnOnTooltip : Styles.trackMarkerBtnOffTooltip; var toggleMarkers = GUI.Toggle(rect, markersShown, tooltip, style); if (EditorGUI.EndChangeCheck() && hasMarkers) track.SetShowTrackMarkers(toggleMarkers); } static void ObjectBindingField(Rect position, Object obj, PlayableBinding binding, int controlId) { var allowScene = typeof(GameObject).IsAssignableFrom(binding.outputTargetType) || typeof(Component).IsAssignableFrom(binding.outputTargetType); var bindingFieldRect = EditorGUI.IndentedRect(position); using (new GUIViewportScope(bindingFieldRect)) { EditorGUI.BeginChangeCheck(); var newObject = UnityEditorInternals.DoObjectField(EditorGUI.IndentedRect(position), obj, binding.outputTargetType, controlId, allowScene, true); if (EditorGUI.EndChangeCheck()) BindingUtility.BindWithInteractiveEditorValidation(TimelineEditor.inspectedDirector, binding.sourceObject as TrackAsset, newObject); } } void DoTrackBindingGUI(Rect rect) { var bindingRect = new Rect( rect.xMin, rect.y + (rect.height - WindowConstants.trackHeaderBindingHeight) / 2f, Mathf.Min(rect.width, WindowConstants.trackBindingMaxSize) - WindowConstants.trackBindingPadding, WindowConstants.trackHeaderBindingHeight); if (m_TrackDrawData.m_Binding.outputTargetType != null && typeof(Object).IsAssignableFrom(m_TrackDrawData.m_Binding.outputTargetType)) { var controlId = GUIUtility.GetControlID("s_ObjectFieldHash".GetHashCode(), FocusType.Passive, rect); var previousActiveControlId = DragAndDrop.activeControlID; ObjectBindingField(bindingRect, m_TrackDrawData.m_TrackBinding, m_TrackDrawData.m_Binding, controlId); if (previousActiveControlId != controlId && DragAndDrop.activeControlID == controlId) TimelineDragging.OnTrackBindingDragUpdate(track); } } bool IsRecording(WindowState state) { return state.recording && state.IsArmedForRecord(track); } // background to draw during recording void DrawRecordingTrackBackground(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state) { if (drawer != null) drawer.DrawRecordingBackground(trackRect, trackAsset, visibleTime, state); } void UpdateClipOverlaps() { TrackExtensions.ComputeBlendsFromOverlaps(track.clips); } internal void RebuildGUICacheIfNecessary() { if (m_TrackHash == track.Hash()) return; m_ItemsDrawer = new TrackItemsDrawer(this); m_TrackHash = track.Hash(); } int BlendHash() { var hash = 0; foreach (var clip in track.clips) { hash = HashUtility.CombineHash(hash, (clip.duration - clip.start).GetHashCode(), ((int)clip.blendInCurveMode).GetHashCode(), ((int)clip.blendOutCurveMode).GetHashCode()); } return hash; } // callback when the corresponding graph is rebuilt. This can happen, but not have the GUI rebuilt. public override void OnGraphRebuilt() { RefreshCurveEditor(); } void RefreshCurveEditor() { var window = TimelineWindow.instance; if (track != null && window != null && window.state != null) { bool hasEditor = clipCurveEditor != null; bool shouldHaveEditor = ShouldShowInfiniteClipEditor(); if (hasEditor != shouldHaveEditor) window.state.AddEndFrameDelegate((x, currentEvent) => { x.Refresh(); return true; }); } } bool ShouldShowInfiniteClipEditor() { var animationTrack = track as AnimationTrack; if (animationTrack != null) return animationTrack.ShouldShowInfiniteClipEditor(); return trackHasAnimatableParameters; } public void SelectCurves() { SelectionManager.RemoveTimelineSelection(); SelectionManager.SelectInlineCurveEditor(this); } public void ValidateCurvesSelection() { } } }