using System.Linq; using UnityEngine; using UnityEngine.Timeline; namespace UnityEditor.Timeline { partial class TimelineWindow { static readonly GUIContent[] k_TimeReferenceGUIContents = { L10n.TextContent("Local", "Display time based on the current timeline."), L10n.TextContent("Global", "Display time based on the master timeline.") }; TimelineMarkerHeaderGUI m_MarkerHeaderGUI; void MarkerHeaderGUI() { var timelineAsset = state.editSequence.asset; if (timelineAsset == null) return; if (m_MarkerHeaderGUI == null) m_MarkerHeaderGUI = new TimelineMarkerHeaderGUI(timelineAsset, state); m_MarkerHeaderGUI.Draw(markerHeaderRect, markerContentRect, state); } void DrawTransportToolbar() { using (new EditorGUI.DisabledScope(currentMode.PreviewState(state) == TimelineModeGUIState.Disabled)) { PreviewModeButtonGUI(); } using (new EditorGUI.DisabledScope(currentMode.ToolbarState(state) == TimelineModeGUIState.Disabled)) { GotoBeginingSequenceGUI(); PreviousEventButtonGUI(); PlayButtonGUI(); NextEventButtonGUI(); GotoEndSequenceGUI(); PlayRangeButtonGUI(); TimeCodeGUI(); ReferenceTimeGUI(); } } void PreviewModeButtonGUI() { if (state.ignorePreview && !Application.isPlaying) { GUILayout.Label(DirectorStyles.previewDisabledContent, DirectorStyles.Instance.previewButtonDisabled); return; } EditorGUI.BeginChangeCheck(); var enabled = state.previewMode; enabled = GUILayout.Toggle(enabled, DirectorStyles.previewContent, EditorStyles.toolbarButton); if (EditorGUI.EndChangeCheck()) { // turn off auto play as well, so it doesn't auto reenable if (!enabled) { state.SetPlaying(false); state.recording = false; } state.previewMode = enabled; // if we are successfully enabled, rebuild the graph so initial states work correctly // Note: testing both values because previewMode setter can "fail" if (enabled && state.previewMode) state.rebuildGraph = true; } } void GotoBeginingSequenceGUI() { if (GUILayout.Button(DirectorStyles.gotoBeginingContent, EditorStyles.toolbarButton)) { state.editSequence.time = 0; state.EnsurePlayHeadIsVisible(); } } // in the editor the play button starts/stops simulation void PlayButtonGUIEditor() { EditorGUI.BeginChangeCheck(); var isPlaying = GUILayout.Toggle(state.playing, DirectorStyles.playContent, EditorStyles.toolbarButton); if (EditorGUI.EndChangeCheck()) { state.SetPlaying(isPlaying); } } // in playmode the button reflects the playing state. // needs to disabled if playing is not possible void PlayButtonGUIPlayMode() { bool buttonEnabled = state.masterSequence.director != null && state.masterSequence.director.isActiveAndEnabled; using (new EditorGUI.DisabledScope(!buttonEnabled)) { PlayButtonGUIEditor(); } } void PlayButtonGUI() { if (!Application.isPlaying) PlayButtonGUIEditor(); else PlayButtonGUIPlayMode(); } void NextEventButtonGUI() { if (GUILayout.Button(DirectorStyles.nextFrameContent, EditorStyles.toolbarButton)) { state.referenceSequence.frame += 1; } } void PreviousEventButtonGUI() { if (GUILayout.Button(DirectorStyles.previousFrameContent, EditorStyles.toolbarButton)) { state.referenceSequence.frame -= 1; } } void GotoEndSequenceGUI() { if (GUILayout.Button(DirectorStyles.gotoEndContent, EditorStyles.toolbarButton)) { state.editSequence.time = state.editSequence.asset.duration; state.EnsurePlayHeadIsVisible(); } } void PlayRangeButtonGUI() { using (new EditorGUI.DisabledScope(state.ignorePreview || state.IsEditingASubTimeline())) { state.playRangeEnabled = GUILayout.Toggle(state.playRangeEnabled, DirectorStyles.Instance.playrangeContent, EditorStyles.toolbarButton); } } void AddButtonGUI() { if (currentMode.trackOptionsState.newButton == TimelineModeGUIState.Hidden) return; using (new EditorGUI.DisabledScope(currentMode.trackOptionsState.newButton == TimelineModeGUIState.Disabled)) { if (EditorGUILayout.DropdownButton(DirectorStyles.newContent, FocusType.Passive, EditorStyles.toolbarPopup)) { // if there is 1 and only 1 track selected, AND it's a group, add to that group var groupTracks = SelectionManager.SelectedTracks().ToList(); if (groupTracks.Any(x => x.GetType() != typeof(GroupTrack) || x.lockedInHierarchy)) groupTracks = null; SequencerContextMenu.ShowNewTracksContextMenu(groupTracks, state, EditorGUILayout.s_LastRect); } } } void ShowMarkersButton() { var asset = state.editSequence.asset; if (asset == null) return; var content = state.showMarkerHeader ? DirectorStyles.showMarkersOn : DirectorStyles.showMarkersOff; SetShowMarkerHeader(GUILayout.Toggle(state.showMarkerHeader, content, DirectorStyles.Instance.showMarkersBtn)); } internal void SetShowMarkerHeader(bool newValue) { TimelineAsset asset = state.editSequence.asset; if (state.showMarkerHeader == newValue || asset == null) return; string undoOperation = L10n.Tr("Toggle Show Markers"); if (newValue) { //Create the marker track if it does not exist TimelineUndo.PushUndo(asset, undoOperation); asset.CreateMarkerTrack(); } else { SelectionManager.Remove(asset.markerTrack); } asset.markerTrack.SetShowTrackMarkers(newValue); } static void EditModeToolbarGUI(TimelineMode mode) { using (new EditorGUI.DisabledScope(mode.EditModeButtonsState(instance.state) == TimelineModeGUIState.Disabled)) { var editType = EditMode.editType; EditorGUI.BeginChangeCheck(); var mixIcon = editType == EditMode.EditType.Mix ? DirectorStyles.mixOn : DirectorStyles.mixOff; GUILayout.Toggle(editType == EditMode.EditType.Mix, mixIcon, DirectorStyles.Instance.editModeBtn); if (EditorGUI.EndChangeCheck()) EditMode.editType = EditMode.EditType.Mix; EditorGUI.BeginChangeCheck(); var rippleIcon = editType == EditMode.EditType.Ripple ? DirectorStyles.rippleOn : DirectorStyles.rippleOff; GUILayout.Toggle(editType == EditMode.EditType.Ripple, rippleIcon, DirectorStyles.Instance.editModeBtn); if (EditorGUI.EndChangeCheck()) EditMode.editType = EditMode.EditType.Ripple; EditorGUI.BeginChangeCheck(); var replaceIcon = editType == EditMode.EditType.Replace ? DirectorStyles.replaceOn : DirectorStyles.replaceOff; GUILayout.Toggle(editType == EditMode.EditType.Replace, replaceIcon, DirectorStyles.Instance.editModeBtn); if (EditorGUI.EndChangeCheck()) EditMode.editType = EditMode.EditType.Replace; } } // Draws the box to enter the time field void TimeCodeGUI() { const string timeFieldHint = "TimelineWindow-TimeCodeGUI"; EditorGUI.BeginChangeCheck(); var currentTime = state.editSequence.asset != null ? TimeReferenceUtility.ToTimeString(state.editSequence.time, "0.####") : "0"; var r = EditorGUILayout.GetControlRect(false, EditorGUI.kSingleLineHeight, EditorStyles.toolbarTextField, GUILayout.Width(WindowConstants.timeCodeWidth)); var id = GUIUtility.GetControlID(timeFieldHint.GetHashCode(), FocusType.Keyboard, r); var newCurrentTime = EditorGUI.DelayedTextFieldInternal(r, id, GUIContent.none, currentTime, null, EditorStyles.toolbarTextField); if (EditorGUI.EndChangeCheck()) state.editSequence.time = TimeReferenceUtility.FromTimeString(newCurrentTime); } void ReferenceTimeGUI() { if (!state.IsEditingASubTimeline()) return; EditorGUI.BeginChangeCheck(); state.timeReferenceMode = (TimeReferenceMode)EditorGUILayout.CycleButton((int)state.timeReferenceMode, k_TimeReferenceGUIContents, DirectorStyles.Instance.timeReferenceButton); if (EditorGUI.EndChangeCheck()) OnTimeReferenceModeChanged(); } void OnTimeReferenceModeChanged() { m_TimeAreaDirty = true; InitTimeAreaFrameRate(); SyncTimeAreaShownRange(); foreach (var inspector in InspectorWindow.GetAllInspectorWindows()) { inspector.Repaint(); } } void DrawHeaderEditButtons() { if (state.editSequence.asset == null) return; using (new GUILayout.HorizontalScope(EditorStyles.toolbar, GUILayout.Width(sequenceHeaderRect.width))) { GUILayout.Space(DirectorStyles.kBaseIndent); AddButtonGUI(); GUILayout.FlexibleSpace(); EditModeToolbarGUI(currentMode); ShowMarkersButton(); EditorGUILayout.Space(); } } } }