namespace UnityEditor.Timeline { class TimelineReadOnlyMode : TimelineMode { public TimelineReadOnlyMode() { headerState = new HeaderState() { breadCrumb = TimelineModeGUIState.Enabled, options = TimelineModeGUIState.Enabled, sequenceSelector = TimelineModeGUIState.Enabled, }; trackOptionsState = new TrackOptionsState() { newButton = TimelineModeGUIState.Disabled, editAsAssetButton = TimelineModeGUIState.Disabled, }; mode = TimelineModes.ReadOnly; } public override bool ShouldShowPlayRange(WindowState state) { return state.editSequence.director != null && state.playRangeEnabled; } public override bool ShouldShowTimeCursor(WindowState state) { return state.editSequence.director != null; } public override TimelineModeGUIState TrackState(WindowState state) { return TimelineModeGUIState.Disabled; } public override TimelineModeGUIState ToolbarState(WindowState state) { return state.editSequence.director == null ? TimelineModeGUIState.Disabled : TimelineModeGUIState.Enabled; } public override TimelineModeGUIState PreviewState(WindowState state) { return state.editSequence.director == null ? TimelineModeGUIState.Disabled : TimelineModeGUIState.Enabled; } public override TimelineModeGUIState EditModeButtonsState(WindowState state) { return TimelineModeGUIState.Disabled; } } }