using System; namespace UnityEditor.Timeline.Actions { /// /// Define the activeness of an action depending on its timeline mode. /// /// [AttributeUsage(AttributeTargets.Class)] public class ActiveInModeAttribute : Attribute { /// /// Modes that will be used for activeness of an action. /// public TimelineModes modes { get; } /// /// Defines in which mode the action will be active. /// /// Modes that will define activeness of the action. public ActiveInModeAttribute(TimelineModes timelineModes) { modes = timelineModes; } } }