# Defining custom USS styles The first step to define a USS style is to create a new stylesheet. Stylesheets can be used to extend the Editor’s visual appearance. This can be done by adding a file named `common.uss` in an Editor folder in a `StyleSheets/Extensions` folder hierarchy. For example, the following locations are valid: ``` txt Assets/Editor/Stylesheets/Extensions/common.uss Assets/Editor/MyFolder/Stylesheets/Extensions/common.uss Assets/Editor/MyFolder1/MyFolder2/Stylesheets/Extensions/common.uss ``` USS files (for Unity Style Sheet) use a [CSS-like syntax to describe new styles](https://docs.unity3d.com/Manual/UIE-USS.html). Here is an example: ``` css myStyle { width:18px; height:18px; background-image: resource("Assets/Editor/icon.png"); } ``` In this style, we specified that we wish to use a custom icon along with size properties. USS styles also support [pseudo-states](https://docs.unity3d.com/Manual/UIE-USS-Selectors.html), which works like [pseudo-classes in CSS](https://developer.mozilla.org/en-US/docs/Web/CSS/Pseudo-classes). Timeline markers support the following pseudo-states: - Collapsed: `.myStyle` - Normal: `.myStyle:checked` - Selected: `.myStyle:hover:focus:checked` USS stylesheets also support Unity's light and dark themes. Styles in files named `dark.uss` and `light.uss` will be used as an override of the style in `common.uss`. For example: - `common.uss` ``` css myStyle { width:18px; height:18px; color: rgb(125, 125, 125); } ``` - `dark.uss` ``` css myStyle { color: rgb(0, 0, 0); background-image: resource("icon_dark.png"); } ``` - `light.uss` ``` css myStyle { color: rgb(255, 255, 255); background-image: resource("icon_light.png"); } ``` In the dark theme, `myStyle` will be resolved to: ``` css myStyle { width:18px; height:18px; color: rgb(0, 0, 0); background-image: resource("icon_dark.png"); } ``` and in the light theme: ``` css myStyle { width:18px; height:18px; color: rgb(255, 255, 255); background-image: resource("icon_light.png"); } ```