namespace UnityEditor.TestTools.CodeCoverage { /// /// The verbosity level used in editor and console logs. /// public enum LogVerbosityLevel { /// /// All logs will be printed in Verbose. /// Verbose = 0, /// /// Logs, Warnings and Errors will be printed in Info. /// Info = 1, /// /// Warnings and Errors will be printed in Warning. /// Warning = 2, /// /// Only Errors will be printed in Error. /// Error = 3, /// /// No logs will be printed in Off. /// Off = 4 } }