using System.Collections.Generic; namespace UnityEditor.TestTools.CodeCoverage { /// /// The code coverage session information retuned by the coverage session . /// public class SessionEventInfo { /// /// The code coverage session mode. /// public SessionMode SessionMode { get; internal set; } /// /// The coverage results paths of the files or folders created during the code coverage session. /// public List SessionResultPaths { get; internal set; } internal SessionEventInfo(SessionMode mode, List resultPaths) { SessionMode = mode; SessionResultPaths = resultPaths; } } }