using System; using System.Reflection; using UnityEngine.TestTools; namespace UnityEditor.TestTools.CodeCoverage { internal class CoverageStats : ICoverageStatsProvider { public CoveredSequencePoint[] GetSequencePointsFor(MethodBase method) { return Coverage.GetSequencePointsFor(method); } public CoveredMethodStats[] GetStatsFor(Type type) { return Coverage.GetStatsFor(type); } public CoveredMethodStats GetStatsFor(MethodBase methodBase) { return Coverage.GetStatsFor(methodBase); } public CoveredMethodStats[] GetStatsFor(MethodBase[] methodBases) { return Coverage.GetStatsFor(methodBases); } public CoveredMethodStats[] GetStatsForAllCoveredMethods() { return Coverage.GetStatsForAllCoveredMethods(); } public void ResetAll() { Coverage.ResetAll(); } public void ResetFor(MethodBase methodBase) { Coverage.ResetFor(methodBase); } } }