using UnityEngine; namespace UnityEditor.TestTools.CodeCoverage { internal class CoverageSettings { public const string ReportFolderName = "Report"; public const string ReportHistoryFolderName = "Report-history"; public const string PackageName = "Code Coverage"; public string rootFolderPath; public string rootFolderName = "CodeCoverage"; public string resultsPathFromCommandLine; public string resultsFileName = "TestCoverageResults"; public string resultsFileExtension; public string resultsFolderSuffix; public string resultsFolderPath; public string resultsRootFolderPath; public string resultsFilePath; public string historyPathFromCommandLine; public string historyFolderPath; public string overrideIncludeAssemblies; public bool overrideGenerateHTMLReport = false; public bool hasPersistentRunData = true; public bool resetCoverageData = true; public bool revealReportInFinder = true; } }