using System; namespace UnityEditor.TestTools.TestRunner { internal interface ITestSettings : IDisposable { ScriptingImplementation? scriptingBackend { get; set; } string Architecture { get; set; } ApiCompatibilityLevel? apiProfile { get; set; } bool? appleEnableAutomaticSigning { get; set; } string appleDeveloperTeamID { get; set; } ProvisioningProfileType? iOSManualProvisioningProfileType { get; set; } string iOSManualProvisioningProfileID { get; set; } ProvisioningProfileType? tvOSManualProvisioningProfileType { get; set; } string tvOSManualProvisioningProfileID { get; set; } string[] playerGraphicsAPIs { get; set; } bool autoGraphicsAPIs { get; set; } bool? androidBuildAppBundle { get; set; } void SetupProjectParameters(); } }