using System; using System.Collections.Generic; using System.Linq; using UnityEditor.TestTools.TestRunner.Api; namespace UnityEditor.TestTools.TestRunner.GUI { [Serializable] internal class TestRunnerResult : UITestRunnerFilter.IClearableResult { public string id; public string uniqueId; public string name; public string fullName; public ResultStatus resultStatus = ResultStatus.NotRun; public float duration; public string messages; public string output; public string stacktrace; public bool notRunnable; public bool ignoredOrSkipped; public string description; public bool isSuite; public List categories; public string parentId; public string parentUniqueId; //This field is suppose to mark results from before domain reload //Such result is outdated because the code might haev changed //This field will get reset every time a domain reload happens [NonSerialized] public bool notOutdated; protected Action m_OnResultUpdate; internal TestRunnerResult(ITestAdaptor test) { id = test.Id; uniqueId = test.UniqueName; fullName = test.FullName; name = test.Name; description = test.Description; isSuite = test.IsSuite; ignoredOrSkipped = test.RunState == RunState.Ignored || test.RunState == RunState.Skipped; notRunnable = test.RunState == RunState.NotRunnable; if (ignoredOrSkipped) { messages = test.SkipReason; } if (notRunnable) { resultStatus = ResultStatus.Failed; messages = test.SkipReason; } categories = test.Categories.ToList(); parentId = test.ParentId; parentUniqueId = test.ParentUniqueName; } internal TestRunnerResult(ITestResultAdaptor testResult) : this(testResult.Test) { notOutdated = true; messages = testResult.Message; output = testResult.Output; stacktrace = testResult.StackTrace; duration = (float)testResult.Duration; if (testResult.Test.IsSuite && testResult.ResultState == "Ignored") { resultStatus = ResultStatus.Passed; } else { resultStatus = ParseNUnitResultStatus(testResult.TestStatus); } } public void Update(TestRunnerResult result) { if (ReferenceEquals(result, null)) return; resultStatus = result.resultStatus; duration = result.duration; messages = result.messages; output = result.output; stacktrace = result.stacktrace; ignoredOrSkipped = result.ignoredOrSkipped; notRunnable = result.notRunnable; description = result.description; notOutdated = result.notOutdated; if (m_OnResultUpdate != null) m_OnResultUpdate(this); } public void SetResultChangedCallback(Action resultUpdated) { m_OnResultUpdate = resultUpdated; } [Serializable] internal enum ResultStatus { NotRun, Passed, Failed, Inconclusive, Skipped } private static ResultStatus ParseNUnitResultStatus(TestStatus status) { switch (status) { case TestStatus.Passed: return ResultStatus.Passed; case TestStatus.Failed: return ResultStatus.Failed; case TestStatus.Inconclusive: return ResultStatus.Inconclusive; case TestStatus.Skipped: return ResultStatus.Skipped; default: return ResultStatus.NotRun; } } public override string ToString() { return string.Format("{0} ({1})", name, fullName); } public string Id { get { return uniqueId; } } public string FullName { get { return fullName; } } public string ParentId { get { return parentUniqueId; } } public bool IsSuite { get { return isSuite; } } public List Categories { get { return categories; } } public void Clear() { resultStatus = ResultStatus.NotRun; if (m_OnResultUpdate != null) m_OnResultUpdate(this); } } }