using System.IO; using NUnit.Framework; using UnityEditor.SettingsManagement; using Directory = UnityEngine.Windows.Directory; namespace UnityEngine.SettingsManagement.EditorTests { public class TestProjectUserSettings : SettingsTestBase { Settings m_Settings; ISettingsRepository m_UserSettingsRepo; [SetUp] public void Setup() { m_Settings = new Settings(new [] { m_UserSettingsRepo = new ProjectUserSettings(k_PackageName) }); m_Settings.Save(); } [TearDown] public void Cleanup() { var dir = Path.GetDirectoryName(m_UserSettingsRepo.path); if(Directory.Exists(dir)) Directory.Delete(dir); } [Test] public void ProjectUserSettings_IsCreatedAtCorrectPath() { var expectedPath = $"UserSettings/Packages/{k_PackageName}/Settings.json"; Assert.That(m_UserSettingsRepo.path, Is.EqualTo(expectedPath)); Assert.That(File.Exists(expectedPath)); } } }