using System; namespace UnityEditor.Performance.ProfileAnalyzer { [Serializable] internal struct ThreadFrameTime : IComparable { public int frameIndex; public float ms; public float msIdle; public ThreadFrameTime(int index, float msTime, float msTimeIdle) { frameIndex = index; ms = msTime; msIdle = msTimeIdle; } public int CompareTo(ThreadFrameTime other) { return ms.CompareTo(other.ms); } } }