using UnityEngine; namespace UnityEditor.Performance.ProfileAnalyzer { internal class ProgressBarDisplay { int m_TotalFrames; int m_CurrentFrame; string m_Title; string m_Description; public void InitProgressBar(string title, string description, int frames) { m_CurrentFrame = 0; m_TotalFrames = frames; m_Title = title; m_Description = description; EditorUtility.DisplayProgressBar(m_Title, m_Description, m_CurrentFrame); } public void AdvanceProgressBar() { m_CurrentFrame++; int currentFrame = Mathf.Clamp(0, m_CurrentFrame, m_TotalFrames); float progress = m_TotalFrames > 0 ? (float)currentFrame / m_TotalFrames : 0f; EditorUtility.DisplayProgressBar(m_Title, m_Description, progress); } public void ClearProgressBar() { EditorUtility.ClearProgressBar(); } } }