using System; namespace Microsoft.Unity.VisualStudio.Editor { internal struct VersionPair { public Version IdeVersion; public Version LanguageVersion; public VersionPair(int idemajor, int ideminor, int languageMajor, int languageMinor) { IdeVersion = new Version(idemajor, ideminor); LanguageVersion = new Version(languageMajor, languageMinor); } } }