using System; namespace Microsoft.Unity.VisualStudio.Editor { internal class ProjectProperties { public string ProjectGuid { get; set; } = string.Empty; public string LangVersion { get; set; } = "latest"; public string AssemblyName { get; set; } = string.Empty; public string RootNamespace { get; set; } = string.Empty; public string OutputPath { get; set; } = string.Empty; // Analyzers public string[] Analyzers { get; set; } = Array.Empty(); public string RulesetPath { get; set; } = string.Empty; public string AnalyzerConfigPath { get; set; } = string.Empty; // Source generators public string[] AdditionalFilePaths { get; set; } = Array.Empty(); // RSP alterable public string[] Defines { get; set; } = Array.Empty(); public bool Unsafe { get; set; } = false; // VSTU Flavouring public string FlavoringProjectType { get; set; } = string.Empty; public string FlavoringBuildTarget { get; set; } = string.Empty; public string FlavoringUnityVersion { get; set; } = string.Empty; public string FlavoringPackageVersion { get; set; } = string.Empty; } }