{ "name": "com.unity.collab-proxy", "displayName": "Version Control", "version": "2.0.4", "unity": "2020.3", "unityRelease": "0f1", "description": "The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting plasticscm.com.", "keywords": [ "backup", "cloud", "collab", "collaborate", "collaboration", "control", "devops", "plastic", "plasticscm", "source", "team", "teams", "version", "vcs" ], "category": "Editor", "relatedPackages": { "com.unity.collab-proxy.tests": "2.0.4" }, "_upm": { "changelog": "Unity Version Control is now available as part of the Version Control Package! You can enable Unity Version Control via Window > Unity Version Control to get started!\nIf you have previously used the Unity Asset Store Plastic SCM plug-in, you can now simply use this package. Make sure you delete the plug-in from your project.\nRemoving a previously added Plastic SCM Asset Store Plug-In:\n- Select the PlasticSCM folder in the Assets\\Plugins folder on the Project tab, then click Edit > Delete\n- Close the Unity Editor and open your project again. You will find the Plastic SCM menu item in the Window menu.\n\n### Fixed\n- Fixed 'Texture2D' does not contain a definition for 'ignoreMipmapLimit' error when installing Unity Version Control on previous Unity Editor Versions\n- Fixed broken sign in dialog style when waiting for user to complete sign in\n- Fixed NullReferenceException when opening a new project and the user doesn't have a Unity Version Control organization linked to a Unity ID" }, "upmCi": { "footprint": "b8273384d33c66af5b5ab1d7323162b4d26c7846" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.0/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/com.unity.cloud.collaborate.git", "type": "git", "revision": "dc15ef2ed609e8c19d0525a46c5bf7dd78df8432" } }