using UnityEditor; namespace Unity.PlasticSCM.Editor { internal static class VCSPlugin { internal static bool IsEnabled() { return GetVersionControl() == "PlasticSCM"; } internal static void Disable() { SetVersionControl("Visible Meta Files"); AssetDatabase.SaveAssets(); } static string GetVersionControl() { #if UNITY_2020_1_OR_NEWER return VersionControlSettings.mode; #else return EditorSettings.externalVersionControl; #endif } static void SetVersionControl(string versionControl) { #if UNITY_2020_1_OR_NEWER VersionControlSettings.mode = versionControl; #else EditorSettings.externalVersionControl = versionControl; #endif } } }