using System.Diagnostics; using Codice.Utils; namespace Unity.PlasticSCM.Editor.Tool { internal static class LaunchInstaller { internal static Process ForPlatform(string installerPath) { if (PlatformIdentifier.IsMac()) { return Process.Start( ToolConstants.Installer.INSTALLER_MACOS_OPEN, string.Format(ToolConstants.Installer.INSTALLER_MACOS_OPEN_ARGS, installerPath)); } return Process.Start( installerPath, ToolConstants.Installer.INSTALLER_WINDOWS_ARGS); } } }