using UnityEngine; using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor { internal static class PlasticNotification { internal enum Status { None, IncomingChanges, Conflicts } internal static Texture GetIcon(Status status) { if (status == Status.IncomingChanges) return Images.GePlasticNotifyIncomingIcon(); if (status == Status.Conflicts) return Images.GetPlasticNotifyConflictIcon(); return Images.GetPlasticViewIcon(); } } }