using System.IO; using Codice.Utils; namespace Unity.PlasticSCM.Editor.Configuration { internal static class ToolConfig { internal static string GetUnityPlasticLogConfigFile() { return GetConfigFilePath(LOG_CONFIG_FILE); } static string GetConfigFilePath(string configfile) { string file = Path.Combine(ApplicationLocation.GetAppPath(), configfile); if (File.Exists(file)) return file; return UserConfigFolder.GetConfigFile(configfile); } const string LOG_CONFIG_FILE = "unityplastic.log.conf"; } }